Game AI Pro 360: Guide to Movement and Pathfinding
Title | Game AI Pro 360: Guide to Movement and Pathfinding PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 315 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429621825 |
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Movement and Pathfinding
Title | Game AI Pro 360: Guide to Movement and Pathfinding PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 438 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429619677 |
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Tactics and Strategy
Title | Game AI Pro 360: Guide to Tactics and Strategy PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 259 |
Release | 2019-09-06 |
Genre | Computers |
ISBN | 0429621957 |
Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Proceedings of the 6th International Conference on Big Data and Internet of Things
Title | Proceedings of the 6th International Conference on Big Data and Internet of Things PDF eBook |
Author | Mohamed Lazaar |
Publisher | Springer Nature |
Pages | 607 |
Release | 2023-03-28 |
Genre | Computers |
ISBN | 3031283872 |
This book is a collection of papers that were presented at the 6th International Conference on Big Data Cloud and Internet of Things, BDIoT 2022. The conference took place on October 25-27, 2022, Tangier, Morocco. The book consisted of 49 chapters, which correspond to the four major areas that are covered during the conference, namely Big Data & Cloud Computing, Cybersecurity, Machine Learning, Deep Learning, E-Learning, Internet of Things, Information System and Natural Language Processing. Every year BDIoT attracted researchers from all over the world, and this year was not an exception – the authors received 98 submissions from 7 countries. More importantly, there were participants from many countries, which indicates that the conference is truly gaining more and more international recognition as it brought together a vast number of specialists who represented the aforementioned fields and share information about their newest projects. Since the authors strived to make the conference presentations and proceedings of the highest quality possible, the authors only accepted papers that presented the results of various investigations directed to the discovery of new scientific knowledge in the area of Big Data, IoT and their applications. All the papers were reviewed and selected by the Program Committee, which comprised 96 reviewers from over 58 academic institutions. As usual, each submission was reviewed following a double process by at least two reviewers. When necessary, some of the papers were reviewed by three or four reviewers. Authors’ deepest thanks and appreciation go to all the reviewers for devoting their precious time to produce truly through reviews and feedback to the authors.
Game AI Pro 360: Guide to Character Behavior
Title | Game AI Pro 360: Guide to Character Behavior PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 300 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429619650 |
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Architecture
Title | Game AI Pro 360: Guide to Architecture PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 532 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429619715 |
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Architecture
Title | Game AI Pro 360: Guide to Architecture PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 403 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429621868 |
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online