Game AI Pro 360: Guide to Character Behavior
Title | Game AI Pro 360: Guide to Character Behavior PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 165 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429621809 |
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Character Behavior
Title | Game AI Pro 360: Guide to Character Behavior PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 300 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429619650 |
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Architecture
Title | Game AI Pro 360: Guide to Architecture PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 403 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429621868 |
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Movement and Pathfinding
Title | Game AI Pro 360: Guide to Movement and Pathfinding PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 315 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429621825 |
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
HCI International 2024 Posters
Title | HCI International 2024 Posters PDF eBook |
Author | Constantine Stephanidis |
Publisher | Springer Nature |
Pages | 418 |
Release | |
Genre | |
ISBN | 3031619536 |
Game AI Pro 360: Guide to Tactics and Strategy
Title | Game AI Pro 360: Guide to Tactics and Strategy PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 366 |
Release | 2019-09-06 |
Genre | Computers |
ISBN | 0429619804 |
Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 3
Title | Game AI Pro 3 PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 541 |
Release | 2017-07-12 |
Genre | Computers |
ISBN | 1498742599 |
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends