Game AI Pro 360: Guide to Architecture
Title | Game AI Pro 360: Guide to Architecture PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 532 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429619715 |
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Character Behavior
Title | Game AI Pro 360: Guide to Character Behavior PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 165 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429621809 |
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Movement and Pathfinding
Title | Game AI Pro 360: Guide to Movement and Pathfinding PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 315 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429621825 |
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Character Behavior
Title | Game AI Pro 360: Guide to Character Behavior PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 300 |
Release | 2019-09-10 |
Genre | Computers |
ISBN | 0429619650 |
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Game AI Pro 360: Guide to Tactics and Strategy
Title | Game AI Pro 360: Guide to Tactics and Strategy PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 259 |
Release | 2019-09-06 |
Genre | Computers |
ISBN | 0429621957 |
Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Entertainment Computing – ICEC 2023
Title | Entertainment Computing – ICEC 2023 PDF eBook |
Author | Paolo Ciancarini |
Publisher | Springer Nature |
Pages | 531 |
Release | 2023-12-15 |
Genre | Computers |
ISBN | 9819982480 |
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .
AI-ML for Decision and Risk Analysis
Title | AI-ML for Decision and Risk Analysis PDF eBook |
Author | Louis Anthony Cox Jr. |
Publisher | Springer Nature |
Pages | 443 |
Release | 2023-07-05 |
Genre | Business & Economics |
ISBN | 3031320131 |
This book explains and illustrates recent developments and advances in decision-making and risk analysis. It demonstrates how artificial intelligence (AI) and machine learning (ML) have not only benefitted from classical decision analysis concepts such as expected utility maximization but have also contributed to making normative decision theory more useful by forcing it to confront realistic complexities. These include skill acquisition, uncertain and time-consuming implementation of intended actions, open-world uncertainties about what might happen next and what consequences actions can have, and learning to cope effectively with uncertain and changing environments. The result is a more robust and implementable technology for AI/ML-assisted decision-making. The book is intended to inform a wide audience in related applied areas and to provide a fun and stimulating resource for students, researchers, and academics in data science and AI-ML, decision analysis, and other closely linked academic fields. It will also appeal to managers, analysts, decision-makers, and policymakers in financial, health and safety, environmental, business, engineering, and security risk management.