Producing Games
Title | Producing Games PDF eBook |
Author | D. S. Cohen |
Publisher | Taylor & Francis |
Pages | 306 |
Release | 2010 |
Genre | Art |
ISBN | 0240810708 |
Learn all of the game production secrets you need from two industry insiders!
Video Games
Title | Video Games PDF eBook |
Author | Kevin Hile |
Publisher | Greenhaven Publishing LLC |
Pages | 106 |
Release | 2009-10-26 |
Genre | Young Adult Nonfiction |
ISBN | 1420503065 |
The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.
Serious Games
Title | Serious Games PDF eBook |
Author | Carlos Vaz De Carvalho |
Publisher | Frontiers Media SA |
Pages | 132 |
Release | 2021-06-28 |
Genre | Science |
ISBN | 2889669440 |
Playing Games in Nineteenth-Century Britain and America
Title | Playing Games in Nineteenth-Century Britain and America PDF eBook |
Author | Ann R. Hawkins |
Publisher | State University of New York Press |
Pages | 322 |
Release | 2021-11-01 |
Genre | History |
ISBN | 1438485565 |
A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.
A Multimodal Approach to Video Games and the Player Experience
Title | A Multimodal Approach to Video Games and the Player Experience PDF eBook |
Author | Weimin Toh |
Publisher | Routledge |
Pages | 241 |
Release | 2018-10-10 |
Genre | Language Arts & Disciplines |
ISBN | 135118475X |
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
Gaming Cultures and Place in Asia-Pacific
Title | Gaming Cultures and Place in Asia-Pacific PDF eBook |
Author | Larissa Hjorth |
Publisher | Routledge |
Pages | 314 |
Release | 2009-06-24 |
Genre | Computers |
ISBN | 1135843171 |
This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.
Music In Video Games
Title | Music In Video Games PDF eBook |
Author | K.J. Donnelly |
Publisher | Routledge |
Pages | 247 |
Release | 2014-03-26 |
Genre | Music |
ISBN | 1134692048 |
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.