Fun With Coding for Class 8
Title | Fun With Coding for Class 8 PDF eBook |
Author | Preeti Rajput |
Publisher | Goyal Brothers Prakashan |
Pages | |
Release | 2021-08-01 |
Genre | Juvenile Nonfiction |
ISBN |
CODING is a creative activity that a student from any discipline can engage in. It is also one of the highest paid skills today. It helps to build computational thinking, develop problem solving skills, critical thinking and exposure to real life situations to solve issues in various realms. Problems in both professional and personal lives can be dealt with using the knowledge of coding. With such aims in mind, Coding is being introduced as a Skill Module of 12 hours duration in classes 6-8. In an effort to multiply CBSE’s vision to empower students from class 6 itself, we are releasing our series “Fun with Coding”, for classes 6 to 8. The book contains 5 chapters each for the sake of aiding students of this age group in their programming skills development. The books have the following features: • Did You Know: This part gives some additional information for quenching the curiosity of the students. • Hot Hints: This part gives an important point that is related to the topic and the student should know. • Check Your Knowledge: A set of two or three questions to check how much you learned till there. • Exercises: These are questions that will help students assess their own knowledge of the chapter. This part contains MCQs, Answer the following questions, Higher Order Thinking Skills (HOTS) and Applied Projects. This is our effort to augment the developing talent pool in the country with the knowledge it needs in the later years. We hope that our books will be accepted and benefited from by the student community. Any errors or inadequacies brought to our notice will be gladly acknowledged. — Goyal Brothers Prakashan
Coding for Kids: Python
Title | Coding for Kids: Python PDF eBook |
Author | Adrienne B. Tacke |
Publisher | Sourcebooks, Inc. |
Pages | 329 |
Release | 2019-03-19 |
Genre | Juvenile Nonfiction |
ISBN | 1641521767 |
Games and activities that teach kids ages 10+ to code with Python Learning to code isn't as hard as it sounds—you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples—and a little silliness! Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book. This beginner's guide to Python for kids includes: 50 Innovative exercises—Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more. Easy-to-follow guidance—New coders will be supported by thorough instructions, sample code, and explanations of new programming terms. Engaging visual lessons—Colorful illustrations and screenshots for reference help capture kids' interest and keep lessons clear and simple. Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.
Fun With Coding for Class 3
Title | Fun With Coding for Class 3 PDF eBook |
Author | Prembala Dutt |
Publisher | Goyal Brothers Prakashan |
Pages | |
Release | 2021-08-01 |
Genre | Juvenile Nonfiction |
ISBN |
CODING is the most important skill in a computer engineer. It is a creative activity that a student from any discipline can engage in. It helps to build computational thinking, develop problem solving skills, critical thinking and exposure to real life situations to solve issues in various realms. With an eye on such an aim, Coding is being introduced as a Skill Module of 12 hours duration in classes 6 - 8. Technologies like AI, Data Science and Design, require specialized coding skills that the students need to be aware of. In fact, many colleges recently have offered technical degrees for profi ciency in AI. To summarise, coding is a skill that needs to be carried alongwith every other kind of knowledge related to computer s cience. So that the student is comfortable diving right into this development of skill, the series Fun with Coding, classes 1—5 has been conceived. We have tried to cater to the industrial needs required from a student. Programming concepts have been put forth in a graded manner in these books. Concepts like Computer, Keyboard, Paint, Networking, Solving puzzles, Counting squares, have been taught to bring knowledge to the students in a normal way. In higher classes, algorithm, loops, specialized algorithms and Sudoku solution have been discussed. Every chapter of these books contain the following: • Do Yourself: This is a project given to students in a grade appropriate way. The student will get a chance to implement his/her gained knowledge to solve an interesting problem. • Let us Practice: After the discussion of concepts, the exercises part of the chapter has been given. These questions include MCQs, Match the following columns and other miscellaneous questions holding relevance to the concepts in the chapter. • Activity Time: After every three chapters, from classes 1—5, an activity set of questions have been given, which drives the students to objectively assess their own knowledge. We hope that the matter laid down in these books will gain acceptance and relevance with the times we are in. Any feedback on the books will be seen sincerely and gratefully. – Goyal Brothers Prakashan
Spotlight on Coding Club! #4
Title | Spotlight on Coding Club! #4 PDF eBook |
Author | Michelle Schusterman |
Publisher | Penguin |
Pages | 146 |
Release | 2018-10-02 |
Genre | Juvenile Fiction |
ISBN | 1524790176 |
Perfect for fans of The Babysitters Club and anyone interested in computer science, this series is published in partnership with the organization Girls Who Code! It's almost time for the talent show at school, and Erin couldn't be more excited. It's her time to take center stage! Plus, she and her friends from coding club are putting together an awesome coding program for the show. But Erin has a big secret: she has anxiety. And when things start piling up at home and school, she starts having trouble handling everything. Her friends from coding club have always been there for her, but will they be as understanding when the going gets tough? Sometimes in coding--like in friendship--things don't go exactly as planned, but the outcome can be even better than you'd imagined.
Fun With Coding for Class 5
Title | Fun With Coding for Class 5 PDF eBook |
Author | Prembala Dutt |
Publisher | Goyal Brothers Prakashan |
Pages | |
Release | 2021-08-01 |
Genre | Juvenile Nonfiction |
ISBN |
CODING is the most important skill in a computer engineer. It is a creative activity that a student from any discipline can engage in. It helps to build computational thinking, develop problem solving skills, critical thinking and exposure to real life situations to solve issues in various realms. With an eye on such an aim, Coding is being introduced as a Skill Module of 12 hours duration in classes 6 - 8. Technologies like AI, Data Science and Design, require specialized coding skills that the students need to be aware of. In fact, many colleges recently have offered technical degrees for profi ciency in AI. To summarise, coding is a skill that needs to be carried alongwith every other kind of knowledge related to computer s cience. So that the student is comfortable diving right into this development of skill, the series Fun with Coding, classes 1—5 has been conceived. We have tried to cater to the industrial needs required from a student. Programming concepts have been put forth in a graded manner in these books. Concepts like Computer, Keyboard, Paint, Networking, Solving puzzles, Counting squares, have been taught to bring knowledge to the students in a normal way. In higher classes, algorithm, loops, specialized algorithms and Sudoku solution have been discussed. Every chapter of these books contain the following: • Do Yourself: This is a project given to students in a grade appropriate way. The student will get a chance to implement his/her gained knowledge to solve an interesting problem. • Let us Practice: After the discussion of concepts, the exercises part of the chapter has been given. These questions include MCQs, Match the following columns and other miscellaneous questions holding relevance to the concepts in the chapter. • Activity Time: After every three chapters, from classes 1—5, an activity set of questions have been given, which drives the students to objectively assess their own knowledge. We hope that the matter laid down in these books will gain acceptance and relevance with the times we are in. Any feedback on the books will be seen sincerely and gratefully. – Goyal Brothers Prakashan
Teach Your Kids to Code
Title | Teach Your Kids to Code PDF eBook |
Author | Bryson Payne |
Publisher | No Starch Press |
Pages | 336 |
Release | 2015-04-01 |
Genre | Computers |
ISBN | 1593276818 |
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
SKILLFUL MINDS CBSE AI, Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, Algorithmic Thinking
Title | SKILLFUL MINDS CBSE AI, Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, Algorithmic Thinking PDF eBook |
Author | Pankaj Kumar Verma |
Publisher | STEMpedia |
Pages | 100 |
Release | 2022-12-12 |
Genre | Computers |
ISBN | 8196940246 |
The Skillful Minds Class 8 textbook is part of an educational series for CBSE students. This computer book for Class 1 students aims to introduce them to AI, coding, and robotics education. Students will learn the fundamental concepts of computers, MS Office, algorithmic thinking, and other 21st Century Skills. The course content is tailored to be engaging and accessible for kids, with practical lab activities and interactive learning methods. The coding book for class 1 utilizes PictoBlox Jr. blocks to make learning coding fun and intuitive. The book aligns with modern CBSE educational standards and seeks to foster creativity, logical thinking, and a foundational understanding of emerging technologies from an early age. Table of Contents 1. Know Your Computer: Fundamentals of Computer, Computer Lab Rules, Lab activities focused on computer parts, typing, and mouse usage. 2. Fun with Paint: MS Paint, Lab activities for drawing objects and symbols using MS Paint 3. Algorithmic Thinking: Introduction to algorithms, Recognizing patterns and loops in computational thinking. 4. Into the World of Coding: Coding with PictoBlox Jr. blocks, coding terminologies and functions, Lab activities, including coding exercises and sprite manipulation. 5. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, Lab activities for experiencing Quarky's features and programming. 6. Into the AI: Exploring the concept of intelligence in technology, Introduction to facial detection technology, Lab activity to create a project using AI features.