From Barbie® to Mortal Kombat
Title | From Barbie® to Mortal Kombat PDF eBook |
Author | Justine Cassell |
Publisher | MIT Press |
Pages | 400 |
Release | 2000-02-28 |
Genre | Social Science |
ISBN | 9780262531689 |
Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam
Beyond Barbie and Mortal Kombat
Title | Beyond Barbie and Mortal Kombat PDF eBook |
Author | Yasmin B. Kafai |
Publisher | |
Pages | 422 |
Release | 2008 |
Genre | Computers |
ISBN |
Brings together new media theorists, game designers, educators, psychologists and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today.
Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming
Title | Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming PDF eBook |
Author | Yasmin B. Kafai |
Publisher | Lulu.com |
Pages | 320 |
Release | 2016 |
Genre | Education |
ISBN | 1365830268 |
In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.
Rethinking Media Change
Title | Rethinking Media Change PDF eBook |
Author | David Thorburn |
Publisher | MIT Press |
Pages | 422 |
Release | 2004-09-17 |
Genre | Computers |
ISBN | 9780262264945 |
The essays in Rethinking Media Change center on a variety of media forms at moments of disruption and cultural transformation. The editors' introduction sketches an aesthetics of media transition—patterns of development and social dispersion that operate across eras, media forms, and cultures. The book includes case studies of such earlier media as the book, the phonograph, early cinema, and television. It also examines contemporary digital forms, exploring their promise and strangeness. A final section probes aspects of visual culture in such environments as the evolving museum, movie spectaculars, and "the virtual window." The contributors reject apocalyptic scenarios of media revolution, demonstrating instead that media transition is always a mix of tradition and innovation, an accretive process in which emerging and established systems interact, shift, and collude with one another.
Connected Play
Title | Connected Play PDF eBook |
Author | Yasmin B. Kafai |
Publisher | MIT Press |
Pages | 211 |
Release | 2013-10-11 |
Genre | Computers |
ISBN | 0262019930 |
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Democracy and New Media
Title | Democracy and New Media PDF eBook |
Author | Henry Jenkins |
Publisher | MIT Press |
Pages | 406 |
Release | 2004 |
Genre | Computers |
ISBN | 9780262600637 |
Essays on the promise and dangers of the Internet for democracy.
Barbie Culture
Title | Barbie Culture PDF eBook |
Author | Mary F Rogers |
Publisher | SAGE |
Pages | 183 |
Release | 2009-12-04 |
Genre | Social Science |
ISBN | 1848609051 |
This book uses one of the most popular accessories of childhood, the Barbie doll, to explain key aspects of cultural meaning. Some readings would see Barbie as reproducing ethnicity and gender in a particularly coarse and damaging way - a cultural icon of racism and sexism. Rogers develops a broader, more challenging picture. She shows how the cultural meaning of Barbie is more ambiguous than the narrow, appearance-dominated model that is attributed to the doll. For a start, Barbie′s sexual identity is not clear-cut. Similarly her class situation is ambiguous. But all interpretations agree that, with her enormous range of lifestyle `accessories′, Barbie exists to consume. Her body is the perfect metaphor of modern times: plastic, standardized and oozing fake sincerity.