French Animation History

French Animation History
Title French Animation History PDF eBook
Author Richard Neupert
Publisher John Wiley & Sons
Pages 232
Release 2014-03-03
Genre Performing Arts
ISBN 1118798767

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French Animation History is essential reading for anyone interested in the history of animation, illuminating the exceptional place France holds within that history. Selected by Choice as an Outstanding Academic Title for 2011 The first book dedicated exclusively to this history Explores how French animators have forged their own visual styles, narrative modes, and technological innovations to construct a distinct national style, while avoiding the clichés and conventions of Hollywood’s commercial cartoons Includes more than 80 color and black and white images from the most influential films, from early silent animation to the recent internationally renowned Persepolis Essential reading for anyone interested in the study of French film

Inspiring Walt Disney: The Animation of French Decorative Arts

Inspiring Walt Disney: The Animation of French Decorative Arts
Title Inspiring Walt Disney: The Animation of French Decorative Arts PDF eBook
Author Wolf Burchard
Publisher Metropolitan Museum of Art
Pages 247
Release 2021-12-06
Genre Art
ISBN 1588397416

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Pink castles, talking sofas, and objects coming to life: what may sound like the fantasies of Hollywood dream-maker Walt Disney were in fact the figments of the colorful salons of Rococo Paris. Exploring the novel use of French motifs in Disney films and theme parks, this publication features forty works of eighteenth-century European design—from tapestries and furniture to Boulle clocks and Sèvres porcelain—alongside 150 Disney film stills, drawings, and other works on paper. The text connects these art forms through a shared dedication to craftsmanship and highlights references to European art in Disney films, including nods to Gothic Revival architecture in Cinderella (1950);bejeweled, medieval manuscripts in Sleeping Beauty (1959); and Rococo-inspired furnishings and objects brought to life in Beauty and the Beast (1991). Bridging fact and fantasy, this book draws remarkable new parallels between Disney’s magical creations and their artistic inspirations.

Fantasy/Animation

Fantasy/Animation
Title Fantasy/Animation PDF eBook
Author Christopher Holliday
Publisher Routledge
Pages 310
Release 2018-04-27
Genre Performing Arts
ISBN 1351681419

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This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).

Animation & Cartoons

Animation & Cartoons
Title Animation & Cartoons PDF eBook
Author Nicolae Sfetcu
Publisher MultiMedia Publishing
Pages 257
Release 2014-05-07
Genre Art
ISBN

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An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.

The Art of Movies

The Art of Movies
Title The Art of Movies PDF eBook
Author Nicolae Sfetcu
Publisher Nicolae Sfetcu
Pages 1030
Release 2014-05-06
Genre Art
ISBN

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Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.

Animation Art

Animation Art
Title Animation Art PDF eBook
Author Jerry Beck
Publisher
Pages 382
Release 2004
Genre Animated films
ISBN 9781741244410

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Covering every aspect of animation from every part of the world. Reveals the techniques, the stories, the technology and personalities which have fashioned the development of this modern art form.

Animation in Asia and the Pacific

Animation in Asia and the Pacific
Title Animation in Asia and the Pacific PDF eBook
Author John A. Lent
Publisher Indiana University Press
Pages 328
Release 2001
Genre Performing Arts
ISBN 9780253340351

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Animation has had a global renaissance during the 1990s, and nowhere is this more evident than in Asia. With the exception of China and Japan, most Asian nations are relatively new to this art form. Over the last decade, countries such as Taiwan, South Korea, the Philippines, and Thailand, as well as China, have acted as major offshore production plants for North American and European studios. One of the spurs for this increase in activity has been the global growth of terrestrial, cable, satellite, and video systems, all demanding large menus of programming, including animation. A second spur has been the exceptional popularity that Japanese animé has enjoyed across Asia, Europe, and the United States. Despite these developments, there has not been corresponding growth of a serious literature covering industrial and aesthetic issues about Asian animation, and the small amount of work that has been produced has not been published in English. Animation in Asia and the Pacific provides the first continent-wide analysis, delving into issues of production, distribution, exhibition, aesthetics, and regulation in this burgeoning field. Animation in Asia and the Pacific also offers vignettes of the fascinating experiences of a group of animation pioneers. The historical and contemporary perspectives derive from interviews, textual analysis, archival research, and participation/observation data.