Football Playbook '98 for Madden 64 and NFL Quarterback Club
Title | Football Playbook '98 for Madden 64 and NFL Quarterback Club PDF eBook |
Author | Brady Games |
Publisher | Bradygames |
Pages | 132 |
Release | 1997-12 |
Genre | Games & Activities |
ISBN | 9781566867818 |
-- The BradyGames Football Playbook'98 includes best plays, strategies and dirty tricks from top game magazine editors.-- Brady's own look at the best offensive and defensive plays for both Madden 64 and NFL Quarterback Club.-- Learn how to find the secret codes, hidden players and hidden teams for both titles.-- Includes an anthology of football codes.-- Madden 64 features 3D polygon graphics, three skill levels, player fatigue and even variable weather conditions including rain, snow, fog and night conditions to enhance realism of the game. The game includes Pat Summerall doing play-by-play along with John Madden's color commentary.-- Quarterback Club features all 30 licensed NFL teams, 3D rendered stadiums, over 1500 players and endorsement by 2-time NFL MVP Brett Favre.-- Both games support the Rumble Pak sensor so that big hits are felt right through the users fingers in the form of a vibration.
Nintendo 64 Ultimate Strategy Guide
Title | Nintendo 64 Ultimate Strategy Guide PDF eBook |
Author | Bart Farkas |
Publisher | |
Pages | 148 |
Release | 1999 |
Genre | Computer games |
ISBN | 9780782122138 |
Forthcoming Books
Title | Forthcoming Books PDF eBook |
Author | Rose Arny |
Publisher | |
Pages | 1896 |
Release | 1998-04 |
Genre | American literature |
ISBN |
Classic Home Video Games, 1989-1990
Title | Classic Home Video Games, 1989-1990 PDF eBook |
Author | Brett Weiss |
Publisher | McFarland |
Pages | 345 |
Release | 2018-07-09 |
Genre | Games & Activities |
ISBN | 0786492317 |
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
History of The Nintendo 64
Title | History of The Nintendo 64 PDF eBook |
Author | Brian C Byrne |
Publisher | Console Gamer Magazine |
Pages | 50 |
Release | |
Genre | Art |
ISBN |
The complete 'History of The Nintendo 64', the greatest console of the 90's, dives head first behind the scenes and shows you how the console was conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for the console. From development kits and prototypes, to unreleased never seen before games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. Learn the development stories behind classic retro video games such as 'GoldenEye', 'Starfox 64', the 'Star Wars' video game series and the 'Mario' series as well as other exclusive hit titles. Join the author as he counts down his top 100 games for the system and rates all the best titles. This is the unofficial 'History of Nintendo 64', for the gamers. - Introduction from the author. - Learn the development stories from top titles. - Beautifully designed book with 100's of images. - 50 pages of content. - Complete hardware section. - Top 100 N64 games of all time. This is the first book in a series by 'Console Gamer Magazine'. Look forward to more in the series on different retro video game systems. Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Website: http://www.consolegamermagazine.com
History of Nintendo: Volume One (Console Gamer Magazine)
Title | History of Nintendo: Volume One (Console Gamer Magazine) PDF eBook |
Author | Brian C Byrne |
Publisher | Console Gamer Magazine |
Pages | 144 |
Release | 2019-08-04 |
Genre | Games & Activities |
ISBN |
This is the History of Nintendo, Volume One. 3-in-1 collection of Console Gamer Magazine with over 140+ full color pages of retro goodness. In this volume, we take a trip back to where it all began, deep diving into the Nintendo Entertainment System, then the Super Nintendo, and finally the Nintendo 64. Get a peek behind the scenes and read how the consoles were conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for each console. From development kits and prototypes, to unreleased never seen before games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. This is the first Volume Collection in the Console Gamer Magazine series, and includes: - #01 History of the Nintendo Entertainment System. (NES) - #02 History of the Super Nintendo. (SNES) - #03 History of the Nintendo 64. (N64) What's inside?: - 3 Books in 1 (140+ pages of content) - Reviews, development stories, unreleased titles & more. - Beautifully designed book with 100's of images. - Complete hardware section. - Top 100 games of all time. Available in both digital & print. First published August 2019. Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Website: http://www.consolegamermagazine.com
A History of Sports Video Games
Title | A History of Sports Video Games PDF eBook |
Author | Lu Zhouxiang |
Publisher | Taylor & Francis |
Pages | 262 |
Release | 2024-12-09 |
Genre | History |
ISBN | 1040267165 |
This book explores the history of sports and sports-themed video games, providing a comprehensive and holistic view of this complex and diverse genre. The author highlights the influence of technological advancement, industry competition and popular culture on game design, marketing strategies and user experience. Offering valuable insights into the historical process of interaction and integration between real-world sport and video games, this volume will enrich existing scholarship on video games. This volume is a valuable contribution to the fields of both game studies and sports studies, and will be perfect for those interested in the history of science and technology as well as social and cultural history.