Flashcard Games
Title | Flashcard Games PDF eBook |
Author | Beate Baylie |
Publisher | bel Verlag |
Pages | 134 |
Release | 2021-03-16 |
Genre | Foreign Language Study |
ISBN | 3947159080 |
Welcome to bel's book of Flashcard Games! bel presents a collection of fun games for kids to get your lessons off to a lively start. These active games encourage kids to have fun with English and motivate young children to venture into a new world of language. Creating a positive atmosphere in the classroom has always been a high priority for bel as the love for a foreign language will accompany the children for a lifetime.
TEFL Flashcard Games for Young Learners
Title | TEFL Flashcard Games for Young Learners PDF eBook |
Author | Chris Morton |
Publisher | Createspace Independent Publishing Platform |
Pages | 0 |
Release | 2014-10-25 |
Genre | |
ISBN | 9781502954459 |
With forty chapters and over a hundred tried and tested activities, this is the ultimate collection of flashcard games for the TEFL classroom, and a handy reference for new and experienced teachers alike. The guide has clearly explained step by step instructions with examples of set-up and use. Flick through the pages to find a game that might work with your class. Try it out, and then return to the book for more ideas.Chris Morton has been an English language teacher for over ten years. His debut novel, English Slacker, was shortlisted for The Guardian's Not the Booker Prize award in 2011.
Plan Your Year
Title | Plan Your Year PDF eBook |
Author | Pam Barnhill |
Publisher | |
Pages | |
Release | 2019-05-07 |
Genre | |
ISBN | 9780999742129 |
Technological and Social Environments for Interactive Learning
Title | Technological and Social Environments for Interactive Learning PDF eBook |
Author | Jelena Jovanović |
Publisher | Informing Science |
Pages | 494 |
Release | 2014-11-03 |
Genre | Education |
ISBN | 1932886737 |
Technology Enhanced Learning (TEL) is a very broad and increasingly mature research field. It encompasses a wide variety of research topics, ranging from the study of different pedagogical approaches and teaching/learning strategies and techniques, to the application of advanced technologies in educational settings such as the use of different kinds of mobile devices, sensors and sensor networks to provide the technical foundation for context-aware, ubiquitous learning. The TEL community has also been exploring the use of artificial intelligence tools and techniques for the development of intelligent learning environments capable of adapting to learners’ needs and preferences and providing learners with personalized learning experience. Recognizing the potential of online social networks, social media, and web-based social software tools as learning platforms for online education, the TEL community has devoted significant time and effort into researching how these popular technologies could be combined with appropriate pedagogical approaches to make learning experience more engaging, satisfying, and successful. Among the most important results of these research endeavors are personal learning environments that allow learners to create mash-ups of diverse social software tools based on their own needs and preferences as well as to create and maintain their online learning networks. Undeniably, technological advancement is making education more accessible to an increasing number of people worldwide. To fully exploit the huge benefit the technology is offering, the TEL community is exploring effective approaches for adapting learning resources to address language, generation, and cultural specificities. Aiming to make learning accessible to all, the community has also focused on the development of solutions for learners with special needs. Finally, it should be noted that all the above mentioned research efforts of the TEL community are finding their applications in different learning contexts and domains, including formal education and informal learning, as well as workplace learning in small, medium, and large organizations. Since the scope of TEL research is constantly evolving, the above given overview of the current research efforts does not aim to be exhaustive by any means. Instead, its purpose is to give some insights into the breadth of research topics and challenges that this edited book aims to cover. The book comprises 14 chapters, which are topically organized into several sections. However, this division of chapters into sections is not strictly definitive as each of the chapters itself presents a comprehensive research work that often spans across diverse TEL areas and thus could be categorized into more than one section of the book.
Technologies for E-Learning and Digital Entertainment
Title | Technologies for E-Learning and Digital Entertainment PDF eBook |
Author | Zhigeng Pan |
Publisher | Springer Science & Business Media |
Pages | 808 |
Release | 2008-07-07 |
Genre | Business & Economics |
ISBN | 3540697349 |
This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.
Games as Stealth Assessments
Title | Games as Stealth Assessments PDF eBook |
Author | McCreery, Michael P. |
Publisher | IGI Global |
Pages | 386 |
Release | 2023-11-01 |
Genre | Education |
ISBN |
In the world of assessment, traditional methods often fall short, providing limited insight into individuals' skills and abilities while being susceptible to response biases. Recognizing these shortcomings, researchers have delved into the realm of stealth assessments, a novel approach that embeds traditional measurement techniques within a game-based environment. By seamlessly integrating assessment into gameplay, stealth assessments offer a contextually rich and unobtrusive method of data collection, allowing for a comprehensive understanding of the constructs being assessed. Games as Stealth Assessments unveils the promising field of stealth assessment, exploring its design considerations, research methods, and practical applications. Drawing upon a foundation of psychometrically-sound assessment practices, this book delves into the intersection of thoughtful game design and empirical support for the use of stealth assessments. It justifies the adoption of stealth assessments in academic disciplines such as mathematics, science, and literacy, as well as in the assessment of psychological constructs like aggression, social skills, and self-regulation.
ESL MAGIC GAMES. FOR KINDERGARTEN
Title | ESL MAGIC GAMES. FOR KINDERGARTEN PDF eBook |
Author | Jenny White |
Publisher | Litres |
Pages | 70 |
Release | 2022-05-15 |
Genre | Games & Activities |
ISBN | 5042559515 |
This book will help you master “classroom magic” – ESL games that engage ALL your students into learning English and turn ANY class into a perfect one, with all the goals achieved.There are flashcard games, games with a ball and other activities. In the description of every game you will find step-by-step instructions how to make the game “work” for your students.Colourful illustrations and zero preparation time make this book a MUST HAVE for any kindergarten teacher.