Flash MX 2004 Games Most Wanted

Flash MX 2004 Games Most Wanted
Title Flash MX 2004 Games Most Wanted PDF eBook
Author Sham Bhangal
Publisher Apress
Pages 276
Release 2003-12-04
Genre Computers
ISBN 9781590592366

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* Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers. * All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322). * Covers both Flash MX 2004 and Flash MX Professional 2004.

Extending Flash MX 2004

Extending Flash MX 2004
Title Extending Flash MX 2004 PDF eBook
Author Keith Peters
Publisher Apress
Pages 457
Release 2013-11-11
Genre Computers
ISBN 1430254726

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* Learn the new, powerful features in the new release of Flash. Covers all new areas of extensibility: commands, tools, timeline effects, behaviors, and advanced topics. This book will allow you to streamline day-to-day development by showing you how to custom-build your own commands and tools. Plenty of useful examples are included throughout to demonstrate each area. * Two books in one: first part will actually get the person to understand and be able to use the Extensibility features, not just copy and paste the code in the book, but have a conceptual understanding of how it works and be able to create their own extensions. The second part of the book will be a complete reference guide, that one will want to keep around to look up commands, syntax, parameters, etc. * At this time, it’s the only book covering the subject, and this book actually covers extensibility in both Flash MX 2004 and Flash MX Professional 2004. * The reference content and example files will be available from the book’s companion site, www.flashextensibility.com – this site aims to be the premier site for designers and developers to go to for Flash extensibility material.

Flash MX 2004 Games

Flash MX 2004 Games
Title Flash MX 2004 Games PDF eBook
Author Nik Lever
Publisher CRC Press
Pages 435
Release 2012-11-12
Genre Art
ISBN 1136144544

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As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Web Designer's Reference

Web Designer's Reference
Title Web Designer's Reference PDF eBook
Author Craig Grannell
Publisher Apress
Pages 410
Release 2007-03-01
Genre Computers
ISBN 1430204125

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*Functions as two books in one: twelve tutorials chapters combined with thorough reference to XHTML and CSS syntax. *"Integrates design, theory, and practical exercises"—working on a modular basis, just as a real-world designer must. *Each chapter is self-contained, enabling readers to dip in and out and learn specific techniques, without necessarily reading through the entire book.

HTML Mastery

HTML Mastery
Title HTML Mastery PDF eBook
Author Paul Haine
Publisher Apress
Pages 250
Release 2007-03-01
Genre Computers
ISBN 1430203633

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Unlike basic guides, HTML Mastery is crafted for advanced users who want to take their markup further, making it leaner and more semantically rich. HTML Mastery discusses and demonstrates all available HTML tags, including less common ones, explains where and how to use them, and offers styling and scripting techniques that can be employed on sophisticated web sites. The book also explores advanced semantic tools that further improve the usability and semantic value of sites. HTML Mastery devotes an entire chapter to Microformats, and gives the reader a preview of XHTML 2.0 and Web Applications 1.0 — web standards of the future.

Flash 8 Essentials

Flash 8 Essentials
Title Flash 8 Essentials PDF eBook
Author Gerald YardFace
Publisher Apress
Pages 416
Release 2006-10-31
Genre Computers
ISBN 1430201029

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* Potentially huge market – Flash has a huge user base worldwide, and the new version is going to be one of the most exciting yet. * Allows users of previous Flash versions to get up to date asap with the new features of Flash X. * Written by some of the most popular community figures in the Flash community.

From After Effects to Flash

From After Effects to Flash
Title From After Effects to Flash PDF eBook
Author Tom Green
Publisher Apress
Pages 506
Release 2007-03-01
Genre Computers
ISBN 143020351X

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This book provides the world's first and best guide to marrying After Effects and Flash technologies together, starting by taking the reader through the creation of a video project from concept to upload, with emphasis on making their workflow as efficient as possible. The rest of the book focuses on specific techniques and special effects that the reader can walk through and build, and then adapt for use on their own projects. The book supports the latest versions of After Effects and Flash.