Flash Mobile: Setting up Flash CS5 for Android Development
Title | Flash Mobile: Setting up Flash CS5 for Android Development PDF eBook |
Author | Matthew David |
Publisher | Taylor & Francis |
Pages | 29 |
Release | 2012-10-12 |
Genre | Language Arts & Disciplines |
ISBN | 1136022414 |
Learn how, as a Flash designer, you can set up a Flash CS5 environment to publish Android apps. Understand how to Design and develop for Android hardware Configure the Android SDK publish setting Set up Flash CS5 for Android Development Install your AIR application onto an Android OS Build your fist application for Android using Flash CS5 With the foundation built, you are now ready to focus on creating great AIR solutions with Flash CS5 for the Android platform.
Flash Mobile
Title | Flash Mobile PDF eBook |
Author | Matthew David |
Publisher | CRC Press |
Pages | 310 |
Release | 2012-10-12 |
Genre | Computers |
ISBN | 1136022503 |
Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: *Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls *Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments.
Professional Flash Mobile Development
Title | Professional Flash Mobile Development PDF eBook |
Author | Richard Wagner |
Publisher | John Wiley & Sons |
Pages | 404 |
Release | 2010-12-23 |
Genre | Computers |
ISBN | 1118037332 |
Professional Flash Mobile Development: Creating Android and iPhone Applications Everything Flash developers need to know to create native Android and iPhone apps This Wrox guide shows Flash developers how to create native applications for Android and iPhone mobile devices using Flash. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library,and more. Offers Flash developers the tools to create apps for the Android and iPhone mobile devices Shows how to design a user interface optimized for Android and iOS and offers plenty of examples for building native Android and iPhone apps with Flash, migrating existing Flash media, testing and debugging applications, and more Helps you understand ways to work with files on Android and iOS Professional Flash Mobile Development: Creating Android and iPhone Applications answers the demand for Flash-capable Android and iPhone apps.
Flash Mobile: Rapid Android Development in Flash CS5
Title | Flash Mobile: Rapid Android Development in Flash CS5 PDF eBook |
Author | Matthew David |
Publisher | Taylor & Francis |
Pages | 45 |
Release | 2012-10-12 |
Genre | Language Arts & Disciplines |
ISBN | 1136022333 |
Rapidly prototype and build Android apps with little or no code. Learn how to use rich media techniques in Flash CS5 effectively for Android development: Creating animation Playing back sound Presenting video Working with 3D
Android Development with Flash
Title | Android Development with Flash PDF eBook |
Author | Julian Dolce |
Publisher | John Wiley and Sons |
Pages | 820 |
Release | 2011-01-13 |
Genre | Computers |
ISBN | 1118036352 |
The visual guide to developing for one of the world’s hottest new mobile platforms, the Android OS The Android operating system works on phones that combine a camera, Web browser, e-mail, GPS, and mapping tool into a single accessible pocket-sized unit, and can function on computers, as well. Aimed at visual learners and packed with hundreds of screen shots, this guide brings Flash developers up to speed on the necessary factors to take into account when developing for this touch-based, mobile platform. Experienced Flash developer Julian Dolce escorts you through the process of creating applications for the Android OS using the Flash CS5 development platform and informs you of best practices to try as well as common pitfalls to avoid. Guides you step by step through the process of creating applications for the Android OS using Flash CS5 Explores the capabilities and limitations of developing apps for the Android OS Points out common pitfalls and teaches you best practices Features hundreds of screen shots to assist with visual learning Android Development with Flash: Your visual blueprint for developing mobile apps gets you on your way to developing apps for Android... in a flash!
Flash Development for Android Cookbook
Title | Flash Development for Android Cookbook PDF eBook |
Author | Joseph Labrecque |
Publisher | Packt Publishing Ltd |
Pages | 605 |
Release | 2011-06-16 |
Genre | Computers |
ISBN | 1849691436 |
Over 90 recipes to build exciting Android applications with Flash, Flex, and AIR.
Real-World Flash Game Development
Title | Real-World Flash Game Development PDF eBook |
Author | Christopher Griffith |
Publisher | Taylor & Francis |
Pages | 434 |
Release | 2012-11-12 |
Genre | Computers |
ISBN | 1136136932 |
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.