Flash Mobile: Building Games with Flash for the Mobile Market

Flash Mobile: Building Games with Flash for the Mobile Market
Title Flash Mobile: Building Games with Flash for the Mobile Market PDF eBook
Author Matthew David
Publisher Taylor & Francis
Pages 44
Release 2012-10-12
Genre Language Arts & Disciplines
ISBN 1136022090

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Almost a third of all apps developed are games. Learn the basics needed for game development: Understand what you want your game to be Planning Using Flash to do the heavy lifting Developing your game to work on all devices

Flash Mobile

Flash Mobile
Title Flash Mobile PDF eBook
Author Matthew David
Publisher CRC Press
Pages 330
Release 2012-10-12
Genre Computers
ISBN 113602249X

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Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: *Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls *Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments.

ActionScript 3.0 Game Programming University

ActionScript 3.0 Game Programming University
Title ActionScript 3.0 Game Programming University PDF eBook
Author Gary Rosenzweig
Publisher Pearson Education
Pages 823
Release 2011-01-13
Genre Computers
ISBN 0132678861

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Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0. Includes a chapter on developing games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.

Learning HTML5 Game Programming

Learning HTML5 Game Programming
Title Learning HTML5 Game Programming PDF eBook
Author James L. Williams
Publisher Addison-Wesley Professional
Pages 253
Release 2012
Genre Computers
ISBN 0321767365

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Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.

Building Mobile Applications with Java

Building Mobile Applications with Java
Title Building Mobile Applications with Java PDF eBook
Author Joshua Marinacci
Publisher "O'Reilly Media, Inc."
Pages 85
Release 2012-03-09
Genre Computers
ISBN 1449333265

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Do you want to develop mobile apps with Java—and have them work on a variety of devices powered by iOS and Android? You’ve come to the right place. This project-driven book shows you how to build portable apps with two amazing open source frameworks, Google Web Tools (GWT) and PhoneGap. With these tools, you’ll use learn how to write Java code that compiles into cross-platform Javascript and HTML, and discover how to take advantage of features in several popular devices, such as the camera, accelerometer, and GPS. Get started with GWT by building an example Twitter search app Build a example web app and adapt it for mobile with CSS Add touch centric controls with the GWT Mobile UI library Develop a working wine journal app that tracks a user’s GPS location Use techniques to make a mobile version of your web or desktop app Work with HTML5 Canvas to build a mobile video game Package your apps for iOS, webOS, and Android with PhoneGap

Flash Mobile: Setting up Flash CS5 for Android Development

Flash Mobile: Setting up Flash CS5 for Android Development
Title Flash Mobile: Setting up Flash CS5 for Android Development PDF eBook
Author Matthew David
Publisher Taylor & Francis
Pages 29
Release 2012-10-12
Genre Language Arts & Disciplines
ISBN 1136022414

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Learn how, as a Flash designer, you can set up a Flash CS5 environment to publish Android apps. Understand how to Design and develop for Android hardware Configure the Android SDK publish setting Set up Flash CS5 for Android Development Install your AIR application onto an Android OS Build your fist application for Android using Flash CS5 With the foundation built, you are now ready to focus on creating great AIR solutions with Flash CS5 for the Android platform.

Mobile Technology Consumption: Opportunities and Challenges

Mobile Technology Consumption: Opportunities and Challenges
Title Mobile Technology Consumption: Opportunities and Challenges PDF eBook
Author Ciaramitaro, Barbara L.
Publisher IGI Global
Pages 255
Release 2011-10-31
Genre Technology & Engineering
ISBN 161350151X

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Whether used for communication, entertainment, socio-economic growth, crowd-sourcing social and political events, monitoring vital signs in patients, helping to drive vehicles, or delivering education, mobile technology has been transformed from a mode to a medium. Mobile Technology Consumption: Opportunities and Challenges explores essential questions related to the cost, benefit, individual and social impact, and security risks associated with the rapid consumption of mobile technology. This book presents the current state of mobile technologies and their use in various domains including education, healthcare, government, entertainment, and emerging economic sectors.