First Steps in SDL Game Development

First Steps in SDL Game Development
Title First Steps in SDL Game Development PDF eBook
Author Frahaan Hussain
Publisher SDL Game Development Series
Pages 0
Release 2024-01-17
Genre Computers
ISBN

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Dive into the world of game development with "First Steps in SDL Game Development: An Introductory Guide," a comprehensive resource for beginners. This book is designed to introduce you to the Simple DirectMedia Layer (SDL), a powerful tool used for developing interactive media and video games. Whether you are an aspiring game developer or a programming enthusiast, this guide will provide you with the foundational knowledge needed to start creating your own games. Beginning with a detailed overview of SDL and its significance in the realm of game development, this book ensures a smooth entry point for beginners. You will learn about the core concepts of game programming and how SDL functions as a cross-platform development library, enabling you to create games that can run on various operating systems. The book is structured to gradually build your skills. Starting with setting up the SDL environment, you will progress through creating simple 2D graphics, handling user input, and managing audio elements. Each chapter introduces new concepts and includes practical examples to apply your knowledge. By the end of this book, you will have a solid understanding of SDL's capabilities and be able to develop simple yet engaging games. One of the key features of "First Steps in SDL Game Development" is its focus on practical application. The guide includes numerous code snippets and full-fledged project examples. These practical components are designed to reinforce the theory and give you hands-on experience in game development. Moreover, the book explores the integration of SDL with popular programming languages like C++, enhancing your understanding of how SDL works in conjunction with these languages. Additionally, the book delves into more advanced topics such as 3D graphics rendering and network programming for multiplayer games, ensuring that you have a comprehensive understanding of what SDL can offer as you advance in your game development journey. With clear explanations and step-by-step instructions, this guide is a valuable resource for anyone new to game development or looking to expand their skills with SDL. "First Steps in SDL Game Development: An Introductory Guide" not only teaches you the technical skills required for game development but also inspires creativity and innovation. The book encourages you to experiment and apply your newfound knowledge to create unique and exciting games. Whether you dream of developing the next big indie game or simply want to explore the world of game programming, this book is an essential tool on your journey. Embrace the challenge and excitement of game development with "First Steps in SDL Game Development: An Introductory Guide." Your path to becoming a proficient game developer starts here!

SDL Game Development

SDL Game Development
Title SDL Game Development PDF eBook
Author Shaun Mitchell
Publisher Packt Publishing Ltd
Pages 391
Release 2013-01-01
Genre Computers
ISBN 1849696837

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Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C]+ and you're looking to make great games from the ground up, then this book is perfect for you.

The Black Art of Multiplatform Game Programming

The Black Art of Multiplatform Game Programming
Title The Black Art of Multiplatform Game Programming PDF eBook
Author Jazon Yamamoto
Publisher Course Technology
Pages 338
Release 2014-04-02
Genre Computers
ISBN 9781305110380

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THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.

Lua Game Development Cookbook

Lua Game Development Cookbook
Title Lua Game Development Cookbook PDF eBook
Author Mario Kasuba
Publisher Packt Publishing Ltd
Pages 360
Release 2015-07-28
Genre Computers
ISBN 1849515514

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The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier. This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game. By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.

SFML Game Development By Example

SFML Game Development By Example
Title SFML Game Development By Example PDF eBook
Author Raimondas Pupius
Publisher Packt Publishing Ltd
Pages 523
Release 2015-12-29
Genre Computers
ISBN 1785283006

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Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader's existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.

SFML Game Development

SFML Game Development
Title SFML Game Development PDF eBook
Author Jan Haller
Publisher Packt Publishing Ltd
Pages 442
Release 2013-01-01
Genre Computers
ISBN 1849696853

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SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

Learn OpenGL

Learn OpenGL
Title Learn OpenGL PDF eBook
Author Frahaan Hussain
Publisher Packt Publishing Ltd
Pages 204
Release 2018-08-31
Genre Computers
ISBN 1789340861

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A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.