Guns, Grenades, and Grunts
Title | Guns, Grenades, and Grunts PDF eBook |
Author | Gerald A. Voorhees |
Publisher | Bloomsbury Publishing USA |
Pages | 448 |
Release | 2012-11-02 |
Genre | Social Science |
ISBN | 1441146261 |
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.
Guns, Grenades, and Grunts
Title | Guns, Grenades, and Grunts PDF eBook |
Author | Gerald A. Voorhees |
Publisher | Bloomsbury Publishing USA |
Pages | 448 |
Release | 2012-11-02 |
Genre | Social Science |
ISBN | 1441191445 |
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.
Guns, Grenades, and Grunts
Title | Guns, Grenades, and Grunts PDF eBook |
Author | Gerald A. Voorhees |
Publisher | |
Pages | 437 |
Release | 2012 |
Genre | Video games |
ISBN | 9781628927948 |
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary socia.
First-Person Shooter Videogames
Title | First-Person Shooter Videogames PDF eBook |
Author | Alberto Oya |
Publisher | BRILL |
Pages | 114 |
Release | 2023-12-18 |
Genre | Social Science |
ISBN | 9004691472 |
This book offers a comprehensive and accessible characterisation of the first-person shooter videogame genre. After providing an overview of the history of the first-person shooter videogame genre, Alberto Oya comments on the various defining peculiarities of this genre, namely the first-person perspective, the shooting gaming mechanics, the heroic in-game narrative or background story, and multiplayer gaming. Oya also argues that educators can use first-person shooter videogames to encourage their students to reflect on historical and philosophical issues.
First Person
Title | First Person PDF eBook |
Author | Noah Wardrip-Fruin |
Publisher | MIT Press |
Pages | 360 |
Release | 2004 |
Genre | Computers |
ISBN | 9780262232326 |
The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.
Pro Unity Game Development with C#
Title | Pro Unity Game Development with C# PDF eBook |
Author | Alan Thorn |
Publisher | Apress |
Pages | 335 |
Release | 2014-05-29 |
Genre | Computers |
ISBN | 1430267453 |
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.
Writing for Video Game Genres
Title | Writing for Video Game Genres PDF eBook |
Author | Wendy Despain |
Publisher | CRC Press |
Pages | 305 |
Release | 2009-02-26 |
Genre | Computers |
ISBN | 1439875391 |
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R