Fifo Musical Animals ABC

Fifo Musical Animals ABC
Title Fifo Musical Animals ABC PDF eBook
Author Haley Rose
Publisher
Pages 0
Release 2017-03-15
Genre Alphabet
ISBN 9780998248301

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Join Fifo the Bear as he takes center stage along with 26 different animals, playing 26 different instruments, to bring you a magical, musical show.Fifo Musical Animals ABC, is a colorful and entertaining way to explore the alphabet using animals and instruments. This interactive book helps to ignite a conversation between you and your toddler. "Fifo plays the harp with a horse." What other words begin with H? What sound does a horse make? How would you play a harp? Do you have a favorite animal? There is no end to the possibilities. Fifo the Bear books are books meant to be read to your children, taking each page at a time and having a fun, interactive discussion to promote bonding and enhance the learning experience.

Principles of Vibration and Sound

Principles of Vibration and Sound
Title Principles of Vibration and Sound PDF eBook
Author Thomas D. Rossing
Publisher Springer Science & Business Media
Pages 336
Release 2013-03-14
Genre Science
ISBN 1475738226

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An ideal text for advanced undergraduates, the book provides the foundations needed to understand the acoustics of rooms and musical instruments as well as the basics for scientists and engineers interested in noise and vibration. The new edition contains four new chapters devoted primarily to applications of acoustical principles in everyday life: Microphones and Other Transducers, Sound in Concert Halls and Studios, Sound and Noise Outdoors; and Underwater Sound.

C++17 STL Cookbook

C++17 STL Cookbook
Title C++17 STL Cookbook PDF eBook
Author Jacek Galowicz
Publisher Packt Publishing Ltd
Pages 523
Release 2017-06-28
Genre Computers
ISBN 1787121763

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Over 90 recipes that leverage the powerful features of the Standard Library in C++17 About This Book Learn the latest features of C++ and how to write better code by using the Standard Library (STL). Reduce the development time for your applications. Understand the scope and power of STL features to deal with real-world problems. Compose your own algorithms without forfeiting the simplicity and elegance of the STL way. Who This Book Is For This book is for intermediate-to-advanced C++ programmers who want to get the most out of the Standard Template Library of the newest version of C++: C++ 17. What You Will Learn Learn about the new core language features and the problems they were intended to solve Understand the inner workings and requirements of iterators by implementing them Explore algorithms, functional programming style, and lambda expressions Leverage the rich, portable, fast, and well-tested set of well-designed algorithms provided in the STL Work with strings the STL way instead of handcrafting C-style code Understand standard support classes for concurrency and synchronization, and how to put them to work Use the filesystem library addition available with the C++17 STL In Detail C++ has come a long way and is in use in every area of the industry. Fast, efficient, and flexible, it is used to solve many problems. The upcoming version of C++ will see programmers change the way they code. If you want to grasp the practical usefulness of the C++17 STL in order to write smarter, fully portable code, then this book is for you. Beginning with new language features, this book will help you understand the language's mechanics and library features, and offers insight into how they work. Unlike other books, ours takes an implementation-specific, problem-solution approach that will help you quickly overcome hurdles. You will learn the core STL concepts, such as containers, algorithms, utility classes, lambda expressions, iterators, and more, while working on practical real-world recipes. These recipes will help you get the most from the STL and show you how to program in a better way. By the end of the book, you will be up to date with the latest C++17 features and save time and effort while solving tasks elegantly using the STL. Style and approach This recipe-based guide will show you how to make the best use of C++ together with the STL to squeeze more out of the standard language

JavaScript for Kids

JavaScript for Kids
Title JavaScript for Kids PDF eBook
Author Nick Morgan
Publisher No Starch Press
Pages 338
Release 2014-12-14
Genre Computers
ISBN 1593274084

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JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: –Create functions to organize and reuse your code –Write and modify HTML to create dynamic web pages –Use the DOM and jQuery to make your web pages react to user input –Use the Canvas element to draw and animate graphics –Program real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)

The Everything Store

The Everything Store
Title The Everything Store PDF eBook
Author Brad Stone
Publisher Little, Brown
Pages 404
Release 2013-10-15
Genre Business & Economics
ISBN 0316219258

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The authoritative account of the rise of Amazon and its intensely driven founder, Jeff Bezos, praised by the Seattle Times as "the definitive account of how a tech icon came to life." Amazon.com started off delivering books through the mail. But its visionary founder, Jeff Bezos, wasn't content with being a bookseller. He wanted Amazon to become the everything store, offering limitless selection and seductive convenience at disruptively low prices. To do so, he developed a corporate culture of relentless ambition and secrecy that's never been cracked. Until now. Brad Stone enjoyed unprecedented access to current and former Amazon employees and Bezos family members, giving readers the first in-depth, fly-on-the-wall account of life at Amazon. Compared to tech's other elite innovators -- Jobs, Gates, Zuckerberg -- Bezos is a private man. But he stands out for his restless pursuit of new markets, leading Amazon into risky new ventures like the Kindle and cloud computing, and transforming retail in the same way Henry Ford revolutionized manufacturing. The Everything Store is the revealing, definitive biography of the company that placed one of the first and largest bets on the Internet and forever changed the way we shop and read.

The Goldilocks Quartet

The Goldilocks Quartet
Title The Goldilocks Quartet PDF eBook
Author Leia Barrett
Publisher
Pages
Release 2021-11
Genre
ISBN 9781736710326

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The Goldilocks Quartet Activity Book is perfect for young kids wanting to learn more about the string family. Includes coloring pages and creative activities. Recommended for ages 6-10

HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN
Title HT THINK LIKE A COMPUTER SCIEN PDF eBook
Author Jeffrey Elkner
Publisher Samurai Media Limited
Pages 306
Release 2016-10-04
Genre Computers
ISBN 9789888406784

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The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.