Far Beyond Video Games

Far Beyond Video Games
Title Far Beyond Video Games PDF eBook
Author Luiz Miguel Gianeli
Publisher Luiz Miguel Gianeli (Muito Além dos Videogames)
Pages 140
Release 2023-06-26
Genre Art
ISBN

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Take a trip back in time in 30 nostalgic chronicles that involve video games, video stores, friends, family, messes, confusions, discoveries, adventures, challenges, learning and all the nostalgia that surround the lives of those who grew in the 80s, 90s and 2000s, added to a personal message of life, courage and hope for video game players, as well as an article in which the — often delicate — relationship between games, art and the Christian faith is analyzed . Smile, have fun, identify yourself, go back to your own childhood and adolescence!

The Routledge Companion to Video Game Studies

The Routledge Companion to Video Game Studies
Title The Routledge Companion to Video Game Studies PDF eBook
Author Mark J.P. Wolf
Publisher Routledge
Pages 676
Release 2014-01-03
Genre Games & Activities
ISBN 1136290508

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The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

Rating Video Games

Rating Video Games
Title Rating Video Games PDF eBook
Author United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Juvenile Justice
Publisher
Pages 258
Release 1995
Genre Games & Activities
ISBN

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The Video Game Debate

The Video Game Debate
Title The Video Game Debate PDF eBook
Author Rachel Kowert
Publisher Routledge
Pages 204
Release 2015-08-27
Genre Social Science
ISBN 131756717X

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Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.

Women and Gaming

Women and Gaming
Title Women and Gaming PDF eBook
Author J. Gee
Publisher Springer
Pages 209
Release 2010-05-10
Genre Education
ISBN 0230106730

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The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Video Games Have Always Been Queer

Video Games Have Always Been Queer
Title Video Games Have Always Been Queer PDF eBook
Author Bo Ruberg
Publisher NYU Press
Pages 278
Release 2019-03-19
Genre Social Science
ISBN 1479831034

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Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

Universal Design in Video Games

Universal Design in Video Games
Title Universal Design in Video Games PDF eBook
Author Adam Palmquist
Publisher Springer Nature
Pages 310
Release
Genre
ISBN 3031305957

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