Fans, Blockbusterisation, and the Transformation of Cinematic Desire

Fans, Blockbusterisation, and the Transformation of Cinematic Desire
Title Fans, Blockbusterisation, and the Transformation of Cinematic Desire PDF eBook
Author Carolyn Michelle
Publisher Springer
Pages 350
Release 2017-11-24
Genre Performing Arts
ISBN 1137596163

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This book explores the evolution of audience receptions of Peter Jackson’s Hobbit trilogy (2012-14) as an exemplar of the contemporary blockbuster event film franchise. Drawing on findings from a unique cross-cultural and longitudinal study, the authors argue that processes and imperatives associated with Hollywood ‘blockbusterisation’ shaped the trilogy’s conditions of production, format, content, and visual aesthetic in ways that left many viewers progressively disenchanted. The chapters address public and private prefigurations of the Hobbit trilogy, modes of reception, new cinematic technologies and the Hobbit hyperreality paradox, gender representations, adaptation and the transformation of cinematic desire, and the role of social and cultural location in shaping audience engagement and response. This book will appeal to audience researchers, Q methodologists, scholars and students in film and media studies, Tolkien scholars, and Hobbit fans and critics alike.

Seasonal Sociology

Seasonal Sociology
Title Seasonal Sociology PDF eBook
Author Tonya Davidson
Publisher University of Toronto Press
Pages 417
Release 2020-08-27
Genre Social Science
ISBN 1487594100

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Life in Canada is marked, celebrated, enjoyed, and dreaded in ways that respond specifically to the seasons. Sociological thinking allows people to ask questions about things that may otherwise be taken for granted. Thinking about the seasons sociologically opens up a unique perspective for studying and understanding social life. Each chapter in this collection approaches the seasons and the passage of time as a way to explore issues of sociological interest. The authors use seasonality as a device that can bridge, in fascinating ways, small-scale interpersonal interactions and large formal institutional structures. These contemporary, Canadian case studies are wide-ranging and include analyses of pumpkin spice lattes, policing in schools, law and colonialism, summer cottages, seasonal affective disorder, New Year’s resolutions, Vaisakhi celebrations, and more. Seasonal Sociology offers provocative new ways of thinking about the nature of our collective lives.

Paratextualizing Games

Paratextualizing Games
Title Paratextualizing Games PDF eBook
Author Benjamin Beil
Publisher transcript Verlag
Pages 364
Release 2021-11-30
Genre Social Science
ISBN 3732854213

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Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Media Audiences

Media Audiences
Title Media Audiences PDF eBook
Author Sue Turnbull
Publisher Bloomsbury Publishing
Pages 148
Release 2020-05-01
Genre Social Science
ISBN 1137405112

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The relationship between the media and its audiences has always been a topic of research and debate. Media Audiences provides a comprehensive and succinct overview of the field of audience studies from the time of the printing press to an era characterized by online digital connectivity. Written in an engaging and accessible style, this book offers a wealth of personal insight into the experience of undertaking audience research in order to illustrate the key methodological issues and challenges in the field. Addressing such topics as technologies, content and the people who are the subjects of audience research, the author challenges readers to think about the value of such research for themselves and for society at large. Comprehensive yet concise, this is essential reading for students of Media with an interest in audience studies.

Reading Contemporary Serial Television Universes

Reading Contemporary Serial Television Universes
Title Reading Contemporary Serial Television Universes PDF eBook
Author Paola Brembilla
Publisher Routledge
Pages 350
Release 2018-05-25
Genre Performing Arts
ISBN 1351628356

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Reading Contemporary Serial Television Universes provides a new framework—the metaphor of the narrative ecosystem—for the analysis of serial television narratives. Contributors use this metaphor to address the ever-expanding and evolving structure of narratives far beyond their usual spatial and temporal borders, in general and in reference to specific series. Other scholarly approaches consider each narrative as composed of modular elements, which combine to create a bigger picture. The narrative ecosystem approach, on the other hand, argues that each portion of the narrative world contains all of the main elements that characterize the world as a whole, such as narrative tensions, production structures, creative dynamics and functions. The volume details the implications of the narrative ecosystem for narrative theory and the study of seriality, audiences and fandoms, production, and the analysis of the products themselves.

The Elephant's Leg

The Elephant's Leg
Title The Elephant's Leg PDF eBook
Author Craig Hight, ed.
Publisher Common Ground Research Networks
Pages 504
Release 2021-07-23
Genre Business & Economics
ISBN 1863352449

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This book is a response to the question asked by incoming students of the Creative Industries sector: ‘what can I do in the Creative Industries’. This volume is designed to provide a source of inspiration to readers in imagining their own futures within fields such as musical performance, media production, drawing and illustration, journalism, public relations, filmmaking, design, documentary, dramatic performance, virtual reality and others covered in these chapters. Presented here are pathways through the lived experience of the Creative Industries, from practitioners and theorists, educators and researchers at the University of Newcastle, Australia. Each chapter offers a partly autobiographical account of the author’s journey through their field, engaging with their overall philosophy or the key ideas, the challenges and opportunities that have inspired them in their research and creative practice. Some chapters focus on a singular, pivotal moment or project, while others draw upon the breadth of an entire career. Collectively, these accounts bring to life the career possibilities within a rapidly expanding global sector of creativity and innovation with immense cultural, social, political and economic impact.

Middle-earth from Script to Screen

Middle-earth from Script to Screen
Title Middle-earth from Script to Screen PDF eBook
Author Daniel Falconer
Publisher Harper Design
Pages 480
Release 2017-11-21
Genre Performing Arts
ISBN 9780062486141

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For the first time ever, the epic, in-depth story of the creation of one of the most famous fantasy worlds ever imagined—an illustrious compendium that reveals the breathtaking craftsmanship, artistry, and technology behind the magical Middle-earth of the blockbuster film franchises, The Lord of the Rings Motion Picture Trilogy and The Hobbit Trilogy, directed by Peter Jackson. The Making of Middle-Earth tells the complete story of how J. R. R. Tolkien’s magic world was brought to vivid life on the big screen in the record-breaking film trilogies The Lord of the Rings Motion Picture Trilogy and The Hobbit Motion Picture Trilogy. Drawing on resources, stories, and content from the archives of the companies and individuals behind the films, much of which have never appeared in print before, as well as interviews and a foreword by director Peter Jackson and key members of the Art Department, Shooting Crews, Park Road Post, and Weta Digital teams who share their personal insights on the creative process, this astonishing resource reveals: How the worlds were built, brick by brick and pixel by pixel; How environments were extended digitally or imagined entirely as computer generated spaces; How the multiple shooting units functioned; How cast members and characters interacted with their environments. Daniel Falconer takes fans from storyboard concepts to deep into the post-production process where the films were edited, graded, and scored, explaining in depth how each enhanced the films. He also discusses how the processes involved in establishing Middle-earth for the screen have evolved over the fifteen years between the start and finish of the trilogies. Going region by region and culture by culture in this fantasy realm, The Making of Middle-Earth describes how each area created for the films was defined, what made it unique, and what role it played in the stories. Illustrated with final film imagery, behind-the-scenes pictures and conceptual artwork, including places not seen in the final films, this monumental compilation offers unique and far-reaching insights into the creation of the world we know and love as Middle-earth.