3D Game Textures
Title | 3D Game Textures PDF eBook |
Author | Luke Ahearn |
Publisher | CRC Press |
Pages | 459 |
Release | 2016-09-22 |
Genre | Computers |
ISBN | 1351859765 |
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.
Real Time Graphics
Title | Real Time Graphics PDF eBook |
Author | |
Publisher | |
Pages | 330 |
Release | 2002 |
Genre | Computer graphics |
ISBN |
Behavior Analytic Approaches to Promote Enjoyable Mealtimes for Autistics/Individuals Diagnosed with Autism and their Families
Title | Behavior Analytic Approaches to Promote Enjoyable Mealtimes for Autistics/Individuals Diagnosed with Autism and their Families PDF eBook |
Author | Joseph H. Cihon |
Publisher | Vernon Press |
Pages | 396 |
Release | 2023-01-10 |
Genre | Education |
ISBN | 1648895794 |
It has been estimated that 70% to 90% of individuals diagnosed with autism spectrum disorder (ASD) experience mealtime challenges (Volkert & Vaz, 2010). Most approaches to the treatment of mealtime challenges have focused on decreasing interfering mealtime behaviors through escape extinction (i.e., requiring consumption of food prior to meal termination) and other approaches that may be perceived as punitive by parents, individuals diagnosed with ASD, and other stakeholders. In recent years, there has been an increase in research on promoting enjoyable mealtimes for individuals diagnosed with ASD and their families. The purpose of this edited book is to provide a comprehensive review of these approaches for improving mealtime behaviors for individuals diagnosed with ASD, provide clinical recommendations for improving mealtime behaviors, and identify areas for future research.
Designing Interfaces
Title | Designing Interfaces PDF eBook |
Author | Jenifer Tidwell |
Publisher | "O'Reilly Media, Inc." |
Pages | 577 |
Release | 2010-12-15 |
Genre | Computers |
ISBN | 1449302831 |
This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations, and warnings.
3D Game Environments
Title | 3D Game Environments PDF eBook |
Author | Luke Ahearn |
Publisher | CRC Press |
Pages | 362 |
Release | 2017-03-03 |
Genre | Computers |
ISBN | 1317418166 |
From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments. Key Features The entire game world development process; from planning to 3D modeling, UV layout, and creating textures. Exercises and projects to practice with; each section includes projects to guide you through creating different world genres. The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.
Visual Texture
Title | Visual Texture PDF eBook |
Author | Michal Haindl |
Publisher | Springer Science & Business Media |
Pages | 304 |
Release | 2013-01-18 |
Genre | Computers |
ISBN | 1447149025 |
This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.
The Artist's Complete Book of Drawing
Title | The Artist's Complete Book of Drawing PDF eBook |
Author | Barrington Barber |
Publisher | Arcturus Publishing |
Pages | 497 |
Release | 2023-03-15 |
Genre | Art |
ISBN | 1398832650 |
Whether you want to learn to draw from scratch or to brush up your skills, this comprehensive drawing manual contains all you need. With introductory chapters on techniques, basic drawing exercises and composition, the book goes on to explore the major subject areas available to you as an artist: still life, landscape, and figure drawing. Barrington Barber's combination of clear step-by-step exercises and inspirational examples has enabled people all over the world to learn to draw, and to enjoy this incredibly rewarding pastime.