Extra Lives

Extra Lives
Title Extra Lives PDF eBook
Author Tom Bissell
Publisher Vintage
Pages 258
Release 2011-06-14
Genre Social Science
ISBN 0307474313

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In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Homebrew Game Development and The Extra Lives of Consoles

Homebrew Game Development and The Extra Lives of Consoles
Title Homebrew Game Development and The Extra Lives of Consoles PDF eBook
Author Robin Wilde
Publisher White Owl
Pages 338
Release 2023-05-04
Genre Games & Activities
ISBN 139907265X

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The games industry moves fast, with release schedules flying by in a blur and hardware constantly changing and updating. But outside the official world of licences and publishing deals, hundreds of games every year find a new home on consoles which have since been abandoned by their manufacturers. This is the hobbyist’s playground of homebrew gaming. The first book by freelance journalist and game developer Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles is the first comprehensive history of the unlicensed and unofficial world of homebrew video games. It explores the methods, enthusiasm and motivations behind the developers who are defying technical limitations and turning nostalgia into brand new gaming experiences for retro consoles. Featuring exclusive interviews with developers behind homebrew hits and Kickstarter successes, as well as others working in the industry, the book dives into what makes the homebrew world tick, and explores some of the best, most innovative, and strangest titles gracing long-retired consoles. As well as providing unique insight into obscure titles, Homebrew Game Development and The Extra Lives of Consoles explores the ongoing developments in this cottage industry, which are opening it up to more and more aspiring developers. Homebrew is an exciting new frontier for game development, and this book opens the door both for readers who were already interested but didn’t know where to start, and gamers who never knew this world existed.

Extra Life

Extra Life
Title Extra Life PDF eBook
Author Steven Johnson
Publisher Penguin
Pages 320
Release 2021-05-11
Genre Science
ISBN 0525538879

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“Offers a useful reminder of the role of modern science in fundamentally transforming all of our lives.” —President Barack Obama (on Twitter) “An important book.” —Steven Pinker, The New York Times Book Review The surprising and important story of how humans gained what amounts to an extra life, from the bestselling author of How We Got to Now and Where Good Ideas Come From In 1920, at the end of the last major pandemic, global life expectancy was just over forty years. Today, in many parts of the world, human beings can expect to live more than eighty years. As a species we have doubled our life expectancy in just one century. There are few measures of human progress more astonishing than this increased longevity. Extra Life is Steven Johnson’s attempt to understand where that progress came from, telling the epic story of one of humanity’s greatest achievements. How many of those extra years came from vaccines, or the decrease in famines, or seatbelts? What are the forces that now keep us alive longer? Behind each breakthrough lies an inspiring story of cooperative innovation, of brilliant thinkers bolstered by strong systems of public support and collaborative networks, and of dedicated activists fighting for meaningful reform. But for all its focus on positive change, this book is also a reminder that meaningful gaps in life expectancy still exist, and that new threats loom on the horizon, as the COVID-19 pandemic has made clear. How do we avoid decreases in life expectancy as our public health systems face unprecedented challenges? What current technologies or interventions that could reduce the impact of future crises are we somehow ignoring? A study in how meaningful change happens in society, Extra Life celebrates the enduring power of common goals and public resources, and the heroes of public health and medicine too often ignored in popular accounts of our history. This is the sweeping story of a revolution with immense public and personal consequences: the doubling of the human life span.

Fuck Yeah, Video Games

Fuck Yeah, Video Games
Title Fuck Yeah, Video Games PDF eBook
Author Daniel Hardcastle
Publisher
Pages 0
Release 2020-09
Genre Video gamers
ISBN 9781783529476

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The Sunday Times bestselling memoir through video games by YouTube star DanNerdCubed

Our Emotional Footprint

Our Emotional Footprint
Title Our Emotional Footprint PDF eBook
Author Saul Levine MD
Publisher iUniverse
Pages 230
Release 2015-04-30
Genre Self-Help
ISBN 1491746092

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Everyone experiences drama and unexpected changes in their lives. Weve all exulted and endured. Weve had loves and losses. Weve tasted joys and sorrows and successes and setbacks. But each person reacts differently to these issues. In Our Emotional Footprint author Dr. Saul Levine examines humans reactions to relationships, life changes, and unexpected events. Levine introduces ten unique people who are passengers in a single rail car and details their fascinating life stories. He looks at how the passengers fared at different points in their lives, how they may have been courageous at times and fearful at others, or were both caring and callous at different times. Through the lens of the four Bsbeing, belonging, believing, and benevolenceOur Emotional Footprint examines their lives and our own, how theyve affected others in the course of their lives, and how they may have been resilient in the face of defeat and gracious in times of success. A celebration of so-called ordinary people, Our Emotional Footprint offers a collection of stories that provide a unique glimpse at lifes pathways and complexities and how we deal with our hopes and expectations. Praise for Our Emotional Footprint Irv Yalom, MD: a wonderful and original bookthe stories are wise and compassionate Dean Delis, PhD: a rare treasuredeep compassion and wisdom E. Fuller Torrey, MD: helps us analyze our own life tapestry and the emotional footprint which will be our heritagestrongly recommended

Fair Play

Fair Play
Title Fair Play PDF eBook
Author Eve Rodsky
Publisher Penguin
Pages 385
Release 2021-01-05
Genre Social Science
ISBN 0525541942

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AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Classic Game Programming on the NES

Classic Game Programming on the NES
Title Classic Game Programming on the NES PDF eBook
Author Tony Cruise
Publisher Simon and Schuster
Pages 318
Release 2024-07-02
Genre Computers
ISBN 1633438015

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Build your own retro games for the Nintendo Entertainment System. From Super Mario Bros to The Legend of Zelda, games of the Nintendo Entertainment System (NES) defined the childhoods of millions. Now with the power of modern tools you can start creating NES games of your very own! This all-practical beginner's guide will show you how to get started, with guidance on everything from graphics and music, to the Assembler language needed to get the most out of the NES, to enemy AI. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Design and develop your own action game from scratch Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how! You don’t need any game development experience or specialist programming skills. You don’t need a team of developers and graphic artists. This one-stop guide teaches you everything you need to know, step-by-step. About the book Classic Game Programming on the NES is a comprehensive guide to developing your first retro game for the Nintendo Entertainment System. It brings together the scattered secrets of NES development, distilling them into clear instructions on how to get started, what your game needs to work, and what tools you’ll need to use. Learn about the NES’s awesome and unique architecture, the surprisingly simple 6502 Assembler language, game logic, and more. Throughout, all concepts are illustrated with a simple space-based shoot-em-up that’s based on the awesome Astrosmash game reminiscent of games from your childhood. About the reader For anyone interested in building their own retro games! No programming experience required. About the author Tony Cruise has worked in IT and application development for over 40 years, starting with programming and releasing games for multiple 8-bit systems in the 80’s. He is the author of over 100 titles, books and magazine articles. Today Tony is actively writing new games, utilities and creating resources for other developers working with 8 and 16-bit systems.