Extending Creativity with Adobe Firefly
Title | Extending Creativity with Adobe Firefly PDF eBook |
Author | Rollan Bañez |
Publisher | Packt Publishing Ltd |
Pages | 190 |
Release | 2024-06-03 |
Genre | Computers |
ISBN | 1835082599 |
Learn how to use Generative AI to create images, add text and color effects, and perform image editing faster than ever with step-by-step guidance from a creative community leader and educator Key Features Create stunning visuals without complex editing Enhance your image creation skills with advanced editing techniques Discover practical tips to integrate Firefly with Photoshop, Illustrator, and Express Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionCreating conceptual art and design assets is a slow and laborious process, especially for those unfamiliar with complex design tools. With Adobe Firefly, you can say goodbye to your design challenges and start creating attractive visuals faster than ever before. Written by an Adobe expert with over two decades of experience, Extending Creativity With Adobe Firefly teaches you how to use Generative AI for art and design with easy-to-follow steps. You’ll learn how to create images, add text effects, edit photos, and explore colors faster with Adobe Firefly. You'll discover Firefly’s capabilities for tasks like generating text-to-image samples, styling text effects, and editing photos quickly. You’ll also find how to integrate Firefly with other Adobe Creative Cloud apps to streamline your workflow. If you're just starting out, this book will acquaint you with the basics of design, enabling you to create images easily. If you are a professional, you’ll learn how to improve collaboration and visual communication, and if you are a teacher, you’ll be able to enhance your teaching methods with visual thinking. By the end, you’ll master every function of Adobe Firefly and create outputs for website and desktop applications such as Photoshop, Illustrator, Express, and Adobe Stock. What you will learn Compare the functionality of Adobe Firefly with other similar GenAI models Generate images effortlessly using text-to-image prompt engineering Edit photos with Generative Fill, using brushes for object removal and inpainting Create stylish textured words and phrases through text effects and color combinations using Generative Recolor Extend your design workflow by integrating Adobe Firefly with Photoshop, Illustrator, and Express Access resources for Generative AI, including example prompts and techniques for immediate use Who this book is for This book is for students, marketers, content creators, aspiring designers, and entrepreneurs who want to craft design elements using Generative AI images and edit visuals without extensive graphic design software know-how. This book empowers you to harness the full potential of Adobe Firefly as a beginner, regardless of your design experience.
Adobe Creative 3D Workflows
Title | Adobe Creative 3D Workflows PDF eBook |
Author | Joseph Labrecque |
Publisher | Adobe Press |
Pages | 529 |
Release | 2024-03-01 |
Genre | Computers |
ISBN | 0138280339 |
Adobe Creative 3D Workflows brings a practical approach to understanding not only how to begin working with 3D assets but how each of the relevant Adobe apps interact through the creation and application of 3D materials, models, and effects across different workflows. Each topic begins with an overview grounding the approach alongside useful tools and then transitions to a tutorial-like approach with hands-on examples created through a specific set of workflows. From generating custom materials in Substance 3D Sampler, to producing 3D models from vector shapes using Illustrator while adding motion to these models in After Effects, to designing a variety of 3D environments across various platforms, this book provides a foundation of how to successfully work in the Creative Cloud and Substance 3D apps to produce stunning results. Understand 3D-specific terminology and concepts that carry across different software. Create rich, realistic materials that can be applied to 3D models in various environments. Work with Substance 3D technologies within more traditional 2D apps like Photoshop and Illustrator. Design engaging motion content in 3D space while combining 2D planes with true 3D models. Explore additional 3D focused capabilities and workflows in immersive AR, intelligent product mockups, interactive VR, and more.
Creative Convergence
Title | Creative Convergence PDF eBook |
Author | James Hutson |
Publisher | Springer Nature |
Pages | 254 |
Release | 2023-12-16 |
Genre | Computers |
ISBN | 3031451279 |
Embark on a journey that transcends the boundaries of art and technology in the groundbreaking realm of Creative Convergence: The AI Renaissance in Art and Design. This isn't just another book on art and technology- it's a journey that sparks curiosity, fuels innovation, and challenges traditional artistic boundaries. Discover the power of generative Artificial Intelligence (AI) as it melds with human expression, propelling artistry into uncharted territories and redefining traditional notions of both originality and creativity. The text is not just about art or AI; it is about the fusion of both, catalyzing a creative revolution that challenges previous assumptions about human-machine collaboration and how ideation, conceptualization, process and execution are radically rethought. Have you ever wondered how/will AI revolutionize training, education and execution in art and design? Delve into this captivating treatment that contextualizes the disruptions we are experiencing today in the technological innovations and artistic responses and integrations of the past five hundred years. Human creativity has always struggled against technological advance, but ultimately integrated and redefined what "art" is in each era. As such, you will see how AI can be incorporated in various artistic disciplines in this study. Explore real-world case studies that showcase AI's practical impact on 3D design, drawing, digital art, and even web design. The book also addresses the controversial question: Can AI be a co-creator in the creative and artistic process, even assisting in creating an original, signature style? Brace yourself for revelations that will challenge your perceptions of traditional artistry.
AI Revolution
Title | AI Revolution PDF eBook |
Author | Tero Ojanperä |
Publisher | CRC Press |
Pages | 151 |
Release | 2024-11-14 |
Genre | Computers |
ISBN | 1040260985 |
""The AI Revolution"" is a practical guide to using new AI tools, such as ChatGPT, DALLE and Midjourney. Learn how to multiply your productivity by guiding or prompting AI in various ways. The book also introduces Microsoft Copilot, Google Bard, and Adobe Photoshop Generative Fill, among other new applications. ChatGPT reached a hundred million users in just two months after its release, faster than any other application before. This marked the advent of the generative AI era. Generative AI models generate text, images, music, videos, and even 3D models in ways previously thought impossible for machines. The book explains in an understandable manner how these AI models work. The book provides examples of how AI increases productivity, which professions are changing or disappearing, and how job markets will evolve in the coming years. With this book, you'll learn to recognize the opportunities and risks AI offers. Understand what this change demands from individuals and companies and what strategic skills are required. The book also covers legal questions caused by generative AI, like copyrights, data protection, and AI regulation. It also ponders societal impacts. AI produces content, thus influencing language, culture, and even worldviews. Therefore, it's crucial to understand by whom and how AI is trained. The AI revolution started by ChatGPT is just the beginning. This handbook is for you if you want to keep up with the rapid development of AI.
My Dad, Yogi
Title | My Dad, Yogi PDF eBook |
Author | Dale Berra |
Publisher | Hachette Books |
Pages | 231 |
Release | 2019-05-07 |
Genre | Biography & Autobiography |
ISBN | 0316525464 |
In this nostalgic memoir, a son provides a unique perspective on his legendary father–the baseball star, Yogi Berra. Yogi Berra was the backbone of the New York Yankees through ten World Series Championships. In My Dad, Yogi is Dale Berra chronicles his unshakeable bond with his father, going back to his suburban New Jersey upbringing, his parents’ enduring relationship, and his Dad’s formidable career. Following in his Dad’s footsteps, Dale came up with the Pittsburgh Pirates, contributing to their 1979 championship season and emerging as one of baseball's most talented young players before eventually uniting with his Dad in the Yankee dugout. Yogi supported his son throughout his highs of his careers and lows of a drug addiction, eventually staging an intervention that would save Dale's life, and draw the entire family even closer. My Dad, Yogi is Dale's tribute to his dad–a treat for baseball fans and fathers and sons everywhere.
Charting the AI Transition in Education and Business Environments
Title | Charting the AI Transition in Education and Business Environments PDF eBook |
Author | James Hutson |
Publisher | Taylor & Francis |
Pages | 211 |
Release | 2024-11-18 |
Genre | Education |
ISBN | 1040256406 |
This book delineates a comprehensive framework designed to ultimately assist organizations as they navigate the critical juncture—often termed the inflection point—in adopting generative Artificial Intelligence (AI). Addressing the exigent shift in organizational strategy mandated by Industry 4.0, and urging a transition from mere digital transformation to what is being progressively understood as "generative transformation,” it fills a conspicuous lacuna in both academic and practical discourses by presenting a timely synthesis of research, empirical studies, and case analyses. The authors utilize an interdisciplinary methodology, bridging the epistemological divide between the technological intricacies of generative AI and its effective implementation within institutional frameworks. Reorienting the focus of organizational leaders from a simplistic replacement paradigm to one of technological-human augmentation, it works toward a prescriptive blueprint for enabling organizations to adopt generative AI without compromising their most valuable asset: human intellectual and emotional capital. Fostering interdisciplinary dialog among academics, industry professionals, and policymakers, it fills a critical gap in current discourses and serves as a catalyst for future research and collaboration.
OpenGL Game Development By Example
Title | OpenGL Game Development By Example PDF eBook |
Author | Robert Madsen |
Publisher | Packt Publishing Ltd |
Pages | 340 |
Release | 2016-03-08 |
Genre | Computers |
ISBN | 1783288205 |
Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.