Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation.

Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation.
Title Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation. PDF eBook
Author Danielle Levac
Publisher Frontiers Media SA
Pages 140
Release 2021-10-29
Genre Technology & Engineering
ISBN 2889715612

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Enhancing Learning Through Human Computer Interaction

Enhancing Learning Through Human Computer Interaction
Title Enhancing Learning Through Human Computer Interaction PDF eBook
Author McKay, Elspeth
Publisher IGI Global
Pages 290
Release 2007-01-31
Genre Computers
ISBN 1599043300

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"This book is a manual for the novice-Human Computer Interaction (HCI) designer. It compares and contrasts online business training programs with e-Learning in the higher education sector and provides a range of positive outcomes for linking information management techniques, which exploit the educational benefits of Web-mediated learning in computer supported collaborative learning"--Provided by publisher.

Human-Computer Interaction – INTERACT 2021

Human-Computer Interaction – INTERACT 2021
Title Human-Computer Interaction – INTERACT 2021 PDF eBook
Author Carmelo Ardito
Publisher Springer Nature
Pages 609
Release 2021-08-26
Genre Computers
ISBN 3030856070

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The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.

Universal Access in Human-Computer Interaction. Users and Context Diversity

Universal Access in Human-Computer Interaction. Users and Context Diversity
Title Universal Access in Human-Computer Interaction. Users and Context Diversity PDF eBook
Author Margherita Antona
Publisher Springer
Pages 667
Release 2016-07-04
Genre Computers
ISBN 3319402382

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The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.

The Wiley Handbook of Human Computer Interaction Set

The Wiley Handbook of Human Computer Interaction Set
Title The Wiley Handbook of Human Computer Interaction Set PDF eBook
Author Kent Norman
Publisher John Wiley & Sons
Pages 1043
Release 2017-12-28
Genre Psychology
ISBN 1118977262

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In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.

Interacting with Presence

Interacting with Presence
Title Interacting with Presence PDF eBook
Author Giuseppe Riva
Publisher Walter de Gruyter GmbH & Co KG
Pages 196
Release 2014-10-08
Genre Psychology
ISBN 3110409690

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The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present’ in computer-generated and -mediated augmented worlds. This feeling of 'Presence’, of “being inside the mediated world”, is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or ‘tele-presence’ - and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry. The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal “Interacting with Computers”.

Human-Computer Interaction – INTERACT 2017

Human-Computer Interaction – INTERACT 2017
Title Human-Computer Interaction – INTERACT 2017 PDF eBook
Author Regina Bernhaupt
Publisher Springer
Pages 563
Release 2017-09-20
Genre Computers
ISBN 3319680595

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The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interaction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection. Part IV: security and trust; social media and design innovation; UX adoption in the organizations; virtual reality and feeling of immersion; case studies; courses; demonstrations; interactive posters; field trips.