Exploring Genre through Gamified Adventures in Elementary Classrooms
Title | Exploring Genre through Gamified Adventures in Elementary Classrooms PDF eBook |
Author | Jill T. Tussey |
Publisher | Springer Nature |
Pages | 90 |
Release | 2024-01-01 |
Genre | Education |
ISBN | 3031417178 |
This book provides real-world examples of incorporating gamified learning into elementary school classrooms. Scaffolded by relevant research on gamification, literacy, and pedagogy support, this book focuses on how to seamlessly integrate and gamify literacy instruction in a fun, engaging, and unique way. Each chapter is tied to a specific genre, supported by national standards, and represented through developed lesson plans. The gamified activities and tasks provide a framework for meeting standards-based learning objectives. Chapters consist of: · genre specific adventure quests to guide students through lessons; · project-based activities focused on art, listening, speaking, and writing; · anchor texts and text sets centered on the chapter’s theme; · material lists, resource materials, and graphic images to support understanding; · teaching tips and differentiation strategies to support novice and career teachers alike. This book is aimed at preservice teachers, university faculty, practicing teachers, instructional coaches, and administrative instructional leaders.
Research Anthology on Developments in Gamification and Game-Based Learning
Title | Research Anthology on Developments in Gamification and Game-Based Learning PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Pages | 1971 |
Release | 2021-11-26 |
Genre | Education |
ISBN | 1668437112 |
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning
Title | Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning PDF eBook |
Author | Keengwe, Jared |
Publisher | IGI Global |
Pages | 477 |
Release | 2017-10-31 |
Genre | Education |
ISBN | 1522538747 |
Every generation of students comes to the classroom with different needs than that of their predecessors. Implementing new methods and styles of teaching to meet these diverse needs will provide students with the best chance of success in their educational careers. The Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning is a critical scholarly source that examines the most effective and efficient techniques for implementing new educational strategies in a classroom setting. Featuring pertinent topics including mixed reality simulations, interactive lectures, reflexive teaching models, and project-based learning, this is an ideal publication for educators, academicians, students, and researchers that are interested in discovering more about the recent advances in educational fields.
5 Kinds of Nonfiction
Title | 5 Kinds of Nonfiction PDF eBook |
Author | Melissa Stewart |
Publisher | Taylor & Francis |
Pages | 312 |
Release | 2023-10-10 |
Genre | Education |
ISBN | 1003842445 |
Once upon a time...children's nonfiction books were stodgy, concise, and not very kid friendly. Most were text heavy, with just a few scattered images decorating the content and meaning, rather than enhancing it. Over the last 20 years, children's nonfiction has evolved into a new breed of visually dynamic and engaging texts.In 5 Kinds of Nonfiction: Enriching Reading and Writing Instruction with Children's Books , Melissa Stewart and Dr. Marlene Correia present a new way to sort nonfiction into five major categories and show how doing so can help teachers and librarians build stronger readers and writers. Along the way, they: Introduce the 5 kinds of nonfiction: Active, Browseable, Traditional, Expository Literature, and Narrative -;and explore each category through discussions, classroom examples, and insights from leading children's book authorsOffer tips for building strong, diverse classroom texts and library collectionsProvide more than 20 activities to enhance literacy instructionInclude innovative strategies for sharing and celebrating nonfiction with students.With more than 150 exemplary nonfiction book recommendations and Stewart and Correia's extensive knowledge of literacy instruction, 5 Kinds of Nonfiction will elevate your understanding of nonfiction in ways that speak specifically to the info-kids in your classrooms, but will inspire all readers and writers.
Design in the Era of Industry 4.0, Volume 3
Title | Design in the Era of Industry 4.0, Volume 3 PDF eBook |
Author | Amaresh Chakrabarti |
Publisher | Springer Nature |
Pages | 1194 |
Release | 2023-07-24 |
Genre | Technology & Engineering |
ISBN | 9819904285 |
This book showcases cutting-edge research papers from the 9th International Conference on Research into Design (ICoRD 2023) – the largest in India in this area – written by eminent researchers from across the world on design processes, technologies, methods and tools, and their impact on innovation, for supporting design for a connected world. The theme of ICoRD’23 has been ‘Design in the Era of Industry 4.0’. Industry 4.0 signifies the fourth industrial revolution. The first industrial revolution was driven by the introduction of mechanical power such as steam and water engines to replace human and animal labour. The second industrial revolution involved introduction of electrical power and organised labour. The third industrial revolution was powered by introduction of industrial automation. The fourth industrial revolution involves introduction of a combination of technologies to enable connected intelligence and industrial autonomy. The introduction of Industry 4.0 dramatically changes the landscape of innovation, and the way design, the engine of innovation, is carried out. The theme of ICoRD’23 - ‘Design in the Era of Industry 4.0’ –explores how Industry 4.0 concepts and technologies influence the way design is conducted, and how methods, tools, and approaches for supporting design can take advantage of this transformational change that is sweeping across the world. The book is of interest to researchers, professionals, and entrepreneurs working in the areas on industrial design, manufacturing, consumer goods, and industrial management who are interested in the new and emerging methods and tools for design of new products, systems, and services.
Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky
Title | Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky PDF eBook |
Author | Andrew M. Olney |
Publisher | Springer Nature |
Pages | 552 |
Release | |
Genre | |
ISBN | 3031643151 |
When Writers Drive the Workshop
Title | When Writers Drive the Workshop PDF eBook |
Author | Brian Kissel |
Publisher | Stenhouse Publishers |
Pages | 198 |
Release | 2017 |
Genre | Education |
ISBN | 1625310730 |
In this practical, engaging book, former elementary school teacher and university professor Brian Kissel asks teachers to go back to the roots of writing workshop. What happens when students, not planned teaching points, lead writing conferences? What happens when students, not tests, determine what they learned through reflection and self-evaluation? Writing instruction has shifted in recent years to more accountability, taking the focus away from the writer. This book explores what happens when empowered writers direct the writing workshop. Through stories from real classrooms, Brian reveals that no matter where children come from, they all have the powerful, shared need to be heard. And when children choose their writing topics, their lives unfold onto the page and teachers are educated by the young voices and bold choices of these writers. Written in an engaging, teacher-to-teacher style, this book focuses on four key components of writing workshop, with an eye on what happens when teachers step back and allow students to drive the instruction: Conferring sessions where students lead and teachers listen Author's Chair where students set the agenda and ask for feedback Reflection time and structures for students to set goals and expectations for themselves Mini-lessons that allow for detours based on students' needs, not teacher or curricular goals Each of the chapters includes practical ideas, a section of Guiding Beliefs, a list of Frequently Asked Questions, and some Digital Diversions to help teachers see the digital possibilities in their classrooms.