Experiments for Digital Computer Electronics

Experiments for Digital Computer Electronics
Title Experiments for Digital Computer Electronics PDF eBook
Author Michael A. Miller
Publisher Glencoe/McGraw-Hill School Pub
Pages 151
Release 1983-01-01
Genre Digital electronics
ISBN 9780070399020

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Digital Computer Electronics

Digital Computer Electronics
Title Digital Computer Electronics PDF eBook
Author Albert P. Malvino
Publisher
Pages
Release 1990-07-01
Genre
ISBN 9780070400238

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Experiments in Analog and Digital Electronics

Experiments in Analog and Digital Electronics
Title Experiments in Analog and Digital Electronics PDF eBook
Author Thomas E. Brewer
Publisher
Pages 214
Release 2004-07-09
Genre Technology & Engineering
ISBN 9780787296957

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Seeing the Past with Computers

Seeing the Past with Computers
Title Seeing the Past with Computers PDF eBook
Author Kevin Kee
Publisher University of Michigan Press
Pages 255
Release 2019-01-24
Genre Computers
ISBN 0472131117

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Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.

Digital Electronics Guidebook

Digital Electronics Guidebook
Title Digital Electronics Guidebook PDF eBook
Author Michael Predko
Publisher TAB/Electronics
Pages 0
Release 2002
Genre Book with printed circuit board
ISBN 9780071377812

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A practical guide that explains how TTL (Transistor to Transistor Logic) circuits are designed and interfaced to "real world" circuits. Includes over 20 projects to teach digital circuits design, including a design for a simple 8-bit computer system .Complete with a reusable PCB (Printed Circuit Board) that can be used for all the projects in the book.

Multisim Experiments for DC/AC, Digital, and Devices Courses

Multisim Experiments for DC/AC, Digital, and Devices Courses
Title Multisim Experiments for DC/AC, Digital, and Devices Courses PDF eBook
Author Gary Snyder
Publisher
Pages 0
Release 2011
Genre Electronic circuits
ISBN 9780132113885

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The National Instruments Multisim® software is a versatile design and simulation program. The intent of this workbook is to simulate a laboratory experience in electronics and help you develop a working knowledge of the Multisim software to enter and analyze circuit designs. The circuits in this manual illustrate fundamental concepts in dc/ac, digital, and device electronics. Each section will contain some background theory for the circuits that you will investigate, but only to help provide context for the specific topics that the section will cover. For best results, you should use this workbook to supplement, rather than replace, a textbook that discusses the subject material in depth. This manual provides suggested reading for each experiment."--pub. desc.

Electronics for Kids

Electronics for Kids
Title Electronics for Kids PDF eBook
Author Oyvind Nydal Dahl
Publisher No Starch Press
Pages 329
Release 2016-07-15
Genre Juvenile Nonfiction
ISBN 1593277474

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Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.