Experiences Evoked by Today's Technology - Results from a Qualitative Empirical Study

Experiences Evoked by Today's Technology - Results from a Qualitative Empirical Study
Title Experiences Evoked by Today's Technology - Results from a Qualitative Empirical Study PDF eBook
Author
Publisher Information Gatekeepers Inc
Pages 8
Release
Genre
ISBN

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Pervasive Design

Pervasive Design
Title Pervasive Design PDF eBook
Author Håkan Gulliksson
Publisher Håkan Gulliksson
Pages 653
Release
Genre
ISBN 9198028057

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Services and products are increasingly composed of interconnected computerized things with embedded sensors and interaction capabilities. This trend is evident also in everyday objects and tools and is rapidly changing the way we live our lives. Design work and designers have to keep up with this development and adapt both thinking and tools. The problem is no longer just to design a physical object or interact with a single computational device and design is not even limited to the service embedding the device. Design needs to include all of the above while, importantly, also taking the particular context of use into account. This book presents a framework and a number of tools from a systems perspective that will help the designer take the step from designing a thing or a web site to designing a context aware pervasive service. As a first basis for this, three complementary interactors; Human, Information and Thing, along with the interactions they enable are introduced. This basis is used to infuse a way of thinking on pervasive services that is reapplied also to groups and joint ventures. Services are thoroughly introduced in the book along with their support, ranging from networked infrastructure for communication to cognitive by artificial intelligence. The design process is introduced by a discussion on the goals for design. Usability, value based design and meaningful user experiences are surveyed as guides for better designs. Beginning with the resultant understanding, the design process is staged using the levels of service design, requirement analysis, concept, information, interaction, and appearance design. Relevant tools and an outline of the possible design space of mobile and pervasive applications are given for each level, and the design work is framed by an overall story-based approach. In total the book consists of 658 pages, 112 figures and 218 illustrations. Both text and ideas have improved from the third edition. One year Weiser. Håkan Gulliksson is a lecturer on Interaction technology and Mobile design at Umeå University Sweden. He has been the coordinator for the Master of Science program in Interaction and Design for more than ten years.

Handbook of Research on Computational Arts and Creative Informatics

Handbook of Research on Computational Arts and Creative Informatics
Title Handbook of Research on Computational Arts and Creative Informatics PDF eBook
Author Braman, James
Publisher IGI Global
Pages 500
Release 2009-05-31
Genre Business & Economics
ISBN 1605663530

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"This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.

Digital and Social Media Marketing

Digital and Social Media Marketing
Title Digital and Social Media Marketing PDF eBook
Author Nripendra P. Rana
Publisher Springer Nature
Pages 337
Release 2019-11-11
Genre Business & Economics
ISBN 3030243745

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This book examines issues and implications of digital and social media marketing for emerging markets. These markets necessitate substantial adaptations of developed theories and approaches employed in the Western world. The book investigates problems specific to emerging markets, while identifying new theoretical constructs and practical applications of digital marketing. It addresses topics such as electronic word of mouth (eWOM), demographic differences in digital marketing, mobile marketing, search engine advertising, among others. A radical increase in both temporal and geographical reach is empowering consumers to exert influence on brands, products, and services. Information and Communication Technologies (ICTs) and digital media are having a significant impact on the way people communicate and fulfil their socio-economic, emotional and material needs. These technologies are also being harnessed by businesses for various purposes including distribution and selling of goods, retailing of consumer services, customer relationship management, and influencing consumer behaviour by employing digital marketing practices. This book considers this, as it examines the practice and research related to digital and social media marketing.

Technology as Experience

Technology as Experience
Title Technology as Experience PDF eBook
Author John McCarthy
Publisher MIT Press
Pages 225
Release 2007-08-24
Genre Computers
ISBN 026225073X

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In Technology as Experience, John McCarthy and Peter Wright argue that any account of what is often called the user experience must take into consideration the emotional, intellectual, and sensual aspects of our interactions with technology. We don't just use technology, they point out; we live with it. They offer a new approach to understanding human-computer interaction through examining the felt experience of technology. Drawing on the pragmatism of such philosophers as John Dewey and Mikhail Bakhtin, they provide a framework for a clearer analysis of technology as experience. Just as Dewey, in Art as Experience, argued that art is part of everyday lived experience and not isolated in a museum, McCarthy and Wright show how technology is deeply embedded in everyday life. The "zestful integration" or transcendent nature of the aesthetic experience, they say, is a model of what human experience with technology might become. McCarthy and Wright illustrate their theoretical framework with real-world examples that range from online shopping to ambulance dispatch. Their approach to understanding human computer interaction—seeing it as creative, open, and relational, part of felt experience—is a measure of the fullness of technology's potential to be more than merely functional.

Game Sound Technology and Player Interaction: Concepts and Developments

Game Sound Technology and Player Interaction: Concepts and Developments
Title Game Sound Technology and Player Interaction: Concepts and Developments PDF eBook
Author Grimshaw, Mark
Publisher IGI Global
Pages 504
Release 2010-09-30
Genre Games & Activities
ISBN 1616928301

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Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Doing Respectful Research

Doing Respectful Research
Title Doing Respectful Research PDF eBook
Author Susan Tilley
Publisher Fernwood Publishing
Pages 321
Release 2019-01-14T00:00:00Z
Genre Social Science
ISBN 1773632159

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Doing Respectful Research is situated within a critical, feminist postmodern framework and addresses the complexities of conducting respectful qualitative research with human participants. Three themes overlap and inform chapter discussions: developing a critical reflexivity, understanding the distance dynamic and engaging in respectful research praxis. The text illustrates how power, privilege and passion influence decisions about what gets researched, who is positioned as researcher or participant and how data are collected, analyzed and ultimately represented in public ways. Tilley explores the intersecting elements of the research process, which include deciding on a research focus and articulating research questions; choosing an appropriate research site and participants; collecting, analyzing and representing data; and making decisions about the dissemination and publication of findings. She emphasizes the dilemmas researchers experience when faced with issues of respectful representation of data, participants and research contexts. Unique to the book are the comprehensive discussions of the advisement process and the student-advisor relationship and Tilley’s use of her doctoral research to carefully illustrate elements of the research process. Each chapter ends with an annotated bibliography of relevant research connected to concepts addressed in the chapter. Tilley offers a comprehensive consideration of research ethics, including guidance for the completion of institutional requirements for review of research involving human participants and an exploration of the complicated ethical issues that emerge during the research process. Doing Respectful Research is written for student researchers, individuals who teach and advise students, instructors of qualitative research courses in social sciences, health and education, and community members interested in qualitative methods and conducting research.