Evoking through Design

Evoking through Design
Title Evoking through Design PDF eBook
Author Matias del Campo
Publisher John Wiley & Sons
Pages 136
Release 2017-02-21
Genre Architecture
ISBN 1119099587

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Evoking Through Design: Contemporary Moods in Architecture is visually stunning, featuring built work and speculative projects, which highlight how contemporary practices are using devices such as spatial compositing, surface articulation and novel manipulations of materials in order to constitute spatial conditions radiating in delicate and sophisticated atmospheres. Contributors: Benjamin Bratton, Jeffrey Kipnis, Neil Leach, Silvia Levin, Frederic Migayrou, Juhani Pallasmaa, David Ruy, and Mario Carpo. Architects: Phillip Beesley, Marjan Colletti, Hernan Diaz Alonso, Evan Douglis, Michael Hansmayer, Steven Holl,Ferda Kolatan, Sean Lally, Greg Lynn and Peter Zumthor.

Evoking through Design

Evoking through Design
Title Evoking through Design PDF eBook
Author Matias del Campo
Publisher John Wiley & Sons
Pages 142
Release 2017-03-23
Genre Architecture
ISBN 1119099579

Download Evoking through Design Book in PDF, Epub and Kindle

Evoking Through Design: Contemporary Moods in Architecture is visually stunning, featuring built work and speculative projects, which highlight how contemporary practices are using devices such as spatial compositing, surface articulation and novel manipulations of materials in order to constitute spatial conditions radiating in delicate and sophisticated atmospheres. Contributors: Benjamin Bratton, Jeffrey Kipnis, Neil Leach, Silvia Levin, Frederic Migayrou, Juhani Pallasmaa, David Ruy, and Mario Carpo. Architects: Phillip Beesley, Marjan Colletti, Hernan Diaz Alonso, Evan Douglis, Michael Hansmayer, Steven Holl,Ferda Kolatan, Sean Lally, Greg Lynn and Peter Zumthor.

Evoking the New City

Evoking the New City
Title Evoking the New City PDF eBook
Author Scott Joseph Budzynski
Publisher Mimesis
Pages
Release 2020-05-31
Genre
ISBN 9788869772627

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In reconstructing Milan after World War II, architects looked back to the relatively young tradition of modern architecture in Italy, while simultaneously re-ordering its narratives. Focusing on skyscrapers, housing, and city planning, this book approaches Milan as a great example of postwar city through architecture, film, and print media.

Emotional Design

Emotional Design
Title Emotional Design PDF eBook
Author Don Norman
Publisher Basic Books
Pages 276
Release 2007-03-20
Genre Design
ISBN 0465004172

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Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.

Design for Emotion

Design for Emotion
Title Design for Emotion PDF eBook
Author Trevor van Gorp
Publisher Elsevier
Pages 241
Release 2012-06-15
Genre Computers
ISBN 0123865328

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Design for Emotion introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your design process. The conscious and unconscious origins of emotions are explained, while real-world examples show how the design you create affects the emotions of your users.This isn’t just another design theory book – it’s imminently practical. Design for Emotion introduces the A.C.T. Model (Attract/Converse/Transact) a tool for helping designers create designs that intentionally trigger emotional responses. This book offers a way to harness emotions for improving the design of products, interfaces and applications while also enhancing learning and information processing. Design for Emotion will help your designs grab attention and communicate your message more powerfully, to more people. Explains the relationship between emotions and product personalities Details the most important dimensions of a product's personality Examines models for understanding users' relationships with products Explores how to intentionally design product personalities Provides extensive examples from the worlds of product, web and application design Includes a simple and effective model for creating more emotional designs

The Creation of Experience

The Creation of Experience
Title The Creation of Experience PDF eBook
Author John Gregory Wharton
Publisher
Pages 102
Release 1993
Genre Architecture
ISBN

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An Architectural Approach to Level Design

An Architectural Approach to Level Design
Title An Architectural Approach to Level Design PDF eBook
Author Christopher W. Totten
Publisher CRC Press
Pages 474
Release 2018-09-03
Genre Computers
ISBN 1351982923

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Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.