Everything I Need to Know I Learned from Dungeons & Dragons
Title | Everything I Need to Know I Learned from Dungeons & Dragons PDF eBook |
Author | Shelly Mazzanoble |
Publisher | Wizards of the Coast |
Pages | 221 |
Release | 2011-09-06 |
Genre | Fiction |
ISBN | 0786959363 |
With tongue-in-cheek humor, the creator of the award-winning Confessions of a Part-Time Sorceress takes on the self-help section, proving that the benefits of the Dungeons & Dragons® game goes far beyond simple entertainment.
The Role-Playing Society
Title | The Role-Playing Society PDF eBook |
Author | Andrew Byers |
Publisher | McFarland |
Pages | 321 |
Release | 2016-03-01 |
Genre | Games & Activities |
ISBN | 1476623481 |
Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.
Fandom, Now in Color
Title | Fandom, Now in Color PDF eBook |
Author | Rukmini Pande |
Publisher | University of Iowa Press |
Pages | 264 |
Release | 2020-12-15 |
Genre | Social Science |
ISBN | 1609387287 |
Fandom, Now in Color gathers together seemingly contradictory narratives that intersect at the (in)visibility of race/ism in fandom and fan studies. This collection engages the problem by undertaking the different tactics of decolonization—diversifying methodologies, destabilizing canons of “must-read” scholarship by engaging with multiple disciplines, making whiteness visible but not the default against which all other kinds of racialization must compete, and decentering white fans even in those fandoms where they are the assumed majority. These new narratives concern themselves with a broad swath of media, from cosplay and comics to tabletop roleplay and video games, and fandoms from Jane the Virgin to Japan’s K-pop scene. Fandom, Now in Color asserts that no one answer or approach can sufficiently come to grips with the shifting categories of race, racism, and racial identity. Contributors: McKenna Boeckner, Angie Fazekas, Monica Flegel, Elizabeth Hornsby, Katherine Anderson Howell, Carina Lapointe, Miranda Ruth Larsen, Judith Leggatt, Jenni Lehtinen, joan miller, Swati Moitra, Samira Nadkarni, Indira Neill Hoch, Sam Pack, Rukmini Pande, Deepa Sivarajan, Al Valentín
What You Need to Know About Spiritual Warfare in 12 Lessons
Title | What You Need to Know About Spiritual Warfare in 12 Lessons PDF eBook |
Author | Max Anders |
Publisher | Thomas Nelson Inc |
Pages | 194 |
Release | 1997-03-18 |
Genre | Religion |
ISBN | 0785211497 |
What does the Christian faith say about spiritual forces? Spiritual Warfare outlines what the Bible says about good angels, bad angels, Satan, and the nature and activity of each. This non-sensational overview shows how believers can resist evil and stand firm in their faith.
Dungeons & Dragons For Dummies
Title | Dungeons & Dragons For Dummies PDF eBook |
Author | Bill Slavicsek |
Publisher | John Wiley & Sons |
Pages | 434 |
Release | 2005-04-08 |
Genre | Games & Activities |
ISBN | 0764599240 |
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Dungeons & Dragons Dungeon Master's Guide
Title | Dungeons & Dragons Dungeon Master's Guide PDF eBook |
Author | Monte Cook |
Publisher | |
Pages | 346 |
Release | 2003 |
Genre | Dungeons and Dragons (Game) |
ISBN |
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.
The Elfish Gene
Title | The Elfish Gene PDF eBook |
Author | Mark Barrowcliffe |
Publisher | Soho Press |
Pages | 266 |
Release | 2008 |
Genre | Biography & Autobiography |
ISBN | 1569475229 |
A laugh-out-loud funny memoir about a Dungeons and Dragons addicted youth.