Even More Games Trainers Play
Title | Even More Games Trainers Play PDF eBook |
Author | Edward E. Scannell |
Publisher | McGraw Hill Professional |
Pages | 356 |
Release | 1994-05-22 |
Genre | Business & Economics |
ISBN | 9780070464148 |
The fourth book in the acclaimed Games Trainers Play series includes a fresh collection of motivational activities for every training situation. New icebreakers, brain teasers, problem-solvers, and session closers are included, plus a host of exercises on today's hottest business topics. Each game has been field-tested and can be played in under 30 minutes.
Games Trainers Play
Title | Games Trainers Play PDF eBook |
Author | John W. Newstrom |
Publisher | McGraw Hill Professional |
Pages | 326 |
Release | 1980 |
Genre | Business & Economics |
ISBN | 9780070464087 |
100 different games, activities, and exercises that have been used by some of America's most experienced and innovative trainers in teaching a variety of important business skills.
Still More Games Trainers Play
Title | Still More Games Trainers Play PDF eBook |
Author | Edward E. Scannell |
Publisher | McGraw Hill Professional |
Pages | 340 |
Release | 1991-05-22 |
Genre | Business & Economics |
ISBN | 9780070464278 |
Get any training session off the ground fastor jumpstart one whenever it lagswith the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: Break the ice and get participants acquainted Shake up outworn habits and perceptions Challenge with thought-provoking brainteasers Test learning and retention Develop communication and listening skills Bring out and involve participant-leaders Win back lethargic, distracted, low-energy groups Encourage creative problem-solving; Boost or reinforce a group's self-image Forge cohesive work teams that value group effort Facilitate transfer of training to the job
101 Games for Trainers
Title | 101 Games for Trainers PDF eBook |
Author | Robert W. Pike |
Publisher | Human Resource Development |
Pages | 120 |
Release | 1995 |
Genre | Business & Economics |
ISBN | 0943210380 |
Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!
Sales: Games and Activities for Trainers
Title | Sales: Games and Activities for Trainers PDF eBook |
Author | John A. Woods |
Publisher | McGraw-Hill Education |
Pages | 0 |
Release | 1997-05-22 |
Genre | Business & Economics |
ISBN | 9780070718470 |
Games and other classroom activities can make training more fun, memorable, and effective. Sales Games and Activities for Trainers is the most useful—and complete—collection of games, role-plays, activities, and other skill-building exercises ever collected for increasing the effectiveness of sales training. There are games and activities covering all aspects of selling, from making presentations to handling objections.
The Multiplayer Classroom
Title | The Multiplayer Classroom PDF eBook |
Author | Lee Sheldon |
Publisher | CRC Press |
Pages | 369 |
Release | 2020-03-09 |
Genre | Computers |
ISBN | 1000039005 |
Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
50 Digital Team-Building Games
Title | 50 Digital Team-Building Games PDF eBook |
Author | John Chen |
Publisher | John Wiley & Sons |
Pages | 242 |
Release | 2012-05-01 |
Genre | Business & Economics |
ISBN | 1118180933 |
Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!