Eve 2.0: The Ultimate Gaming Experience

Eve 2.0: The Ultimate Gaming Experience
Title Eve 2.0: The Ultimate Gaming Experience PDF eBook
Author Winter Lawrence
Publisher Fire & Ice Young Adult Books
Pages 359
Release 2019-08-27
Genre Young Adult Fiction
ISBN 1680467891

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Just when Gwen thought she could beat any video game hands down, her boyfriend goes and gets her stuck in a top-secret government simulator named Eve 2.0. Being trapped within a couple of her favorite video games doesn't seem so bad at first, but as time becomes a factor and the A.I. program begins to get smarter, Gwen soon realizes that winning or losing isn't just about pride anymore; it’s about making it out alive.

The Gaming Mind

The Gaming Mind
Title The Gaming Mind PDF eBook
Author Alexander Kriss
Publisher The Experiment + ORM
Pages 259
Release 2020-03-31
Genre Games & Activities
ISBN 161519682X

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Are videogames bad for us? It’s the question on everyone’s mind, given teenagers’ captive attention to videogames and the media’s tendency to scapegoat them. It’s also—if you ask clinical psychologist Alexander Kriss—the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really “addicted” to Candy Crush—or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named “Pat”? And when Jack immerses himself in Mass Effect, is he eroding his social skills—or honing them via relationship-building gameplay? Weaving together Kriss’s personal history, patients’ experiences, and professional insight—and without shying away from complex subjects, such as online harassment—The Gaming Mind disrupts our assumptions about “gamers” and explores how gaming can be good for us. It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are—and what we want from our lives.

(Not) In the Game

(Not) In the Game
Title (Not) In the Game PDF eBook
Author Regina Seiwald
Publisher Walter de Gruyter GmbH & Co KG
Pages 230
Release 2023-08-21
Genre Games & Activities
ISBN 3110732920

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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

100 Greatest Video Game Franchises

100 Greatest Video Game Franchises
Title 100 Greatest Video Game Franchises PDF eBook
Author Robert Mejia
Publisher Rowman & Littlefield
Pages 267
Release 2017-08-17
Genre Games & Activities
ISBN 1442278153

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Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

Thirty Years Of The Game At Its Best

Thirty Years Of The Game At Its Best
Title Thirty Years Of The Game At Its Best PDF eBook
Author Gare Joyce
Publisher Penguin Canada
Pages 256
Release 2011-10-25
Genre Sports & Recreation
ISBN 0143181971

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The season’s must-have gift book Some sports seem to have a natural home. Soccer in Brazil, rugby in New Zealand, cricket in India. And Canada’s game? Why hockey, of course. But it wasn’t always that way. By 1982, the Soviets had won every World Junior Hockey Championship except one, while Canada had earned only a single bronze medal. And then Hockey Canada launched the Programme of Excellence, a national development system designed to help put together teams that would be able to square off against the Soviets. The result was immediate. To everyone’s surprise, when Canada took gold in 1982 the American hosts didn’t even have a copy of “O Canada” to play during the championship ceremony. But after that, no one would be surprised by a Canadian win. This Boxing Day will mark the thirtieth anniversary of the program that brought hockey fans many glorious memories and made household names of several of our players. Richly illustrated, Thirty Years of the Game at Its Best takes readers on a year by-year retrospective, with each tournament’s story told from the perspectives of the players, coaches, and journalists who were there. This book is an extraordinary keepsake, published just in time for the 2012 World Junior Hockey Championships. Contributors include Mike Babcock, Brendan Bell, Murray Costello, Damien Cox, Sheldon Ferguson, Gare Joyce, Terry Koshan, Roy MacGregor, Steven Milton, Frank Orr, Donna Spencer, Jesse Wallin, Tim Wharnsby and Ed Willes.

Game Design

Game Design
Title Game Design PDF eBook
Author Lewis Pulsipher
Publisher McFarland
Pages 277
Release 2012-08-08
Genre Games & Activities
ISBN 0786491051

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Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Survival Games Personalities Play

Survival Games Personalities Play
Title Survival Games Personalities Play PDF eBook
Author Eve Delunas
Publisher Createspace Independent Publishing Platform
Pages 0
Release 2010-03
Genre Character
ISBN 9781450513463

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When people don?t feel safe in their relationships with others, thy are likely to play survival games. Whether a person plays the game of Blackmail, Complain, Robot, or Masquerade depends upon that individual?s personality type. Using case examples from her practice as a Marriage and Family Therapist, Dr. Delunas describes the games associated with each of four personality styles and explains the reasons why different types of people are likely to employ game tactics. In addition, she outlines those methods that have been most effective for helping individuals, couples, and families to stop their survival-game-playing.