Essential RenderMan®

Essential RenderMan®
Title Essential RenderMan® PDF eBook
Author Ian Stephenson
Publisher Springer Science & Business Media
Pages 263
Release 2007-07-07
Genre Computers
ISBN 1846288002

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This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. Packed with illustrations and hands-on examples, it will serve as an excellent foundation, a good first step and overview of the program. The book explains how scenes are described; illustrates how to create surfaces, color, lighting, shadows, and depth of field using RIB and the C API; and introduces the techniques involved in creating shaders and applying textures. This second edition includes a new chapter on global illumination.

Rendering for Beginners

Rendering for Beginners
Title Rendering for Beginners PDF eBook
Author Saty Raghavachary
Publisher Taylor & Francis
Pages 386
Release 2005
Genre Computers
ISBN 0240519353

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Finally, a non-technical introduction to Pixar's RenderMan written for artists!

Advanced RenderMan

Advanced RenderMan
Title Advanced RenderMan PDF eBook
Author Anthony A. Apodaca
Publisher Morgan Kaufmann
Pages 592
Release 2000
Genre Computers
ISBN 9781558606180

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From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.

The RenderMan Companion

The RenderMan Companion
Title The RenderMan Companion PDF eBook
Author Steve Upstill
Publisher Addison-Wesley Professional
Pages 518
Release 1990
Genre Computers
ISBN 9780201508680

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11th printing Bibliography: p. 443-446. Includes index.

AutoCAD 3D Design and Presentation

AutoCAD 3D Design and Presentation
Title AutoCAD 3D Design and Presentation PDF eBook
Author Michele Bousquet
Publisher New Riders Publishing
Pages 590
Release 1991
Genre Architecture
ISBN

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Here is the complete guide to impressive 3-D design and presentations packed with expert advice, tips, and performance tricks. Shows how to integrate AutoDesk's popular animation and drawing programs and provides illustrated tutorials designed to help all users.

Essential RenderMan®

Essential RenderMan®
Title Essential RenderMan® PDF eBook
Author Ian Stephenson
Publisher Springer Science & Business Media
Pages 263
Release 2007-06-26
Genre Computers
ISBN 1846283442

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This text is a practical introduction to producing images using a RenderMan renderer, enabling the novice user to get the most from RenderMan. By developing an understanding of how scenes are described, animators and technical directors of all abilities can gain access to the power of RenderMan.

Real-Time Shader Programming

Real-Time Shader Programming
Title Real-Time Shader Programming PDF eBook
Author Ron Fosner
Publisher Elsevier
Pages 425
Release 2003-01-10
Genre Computers
ISBN 0080515908

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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics