Essential RenderMan®
Title | Essential RenderMan® PDF eBook |
Author | Ian Stephenson |
Publisher | Springer Science & Business Media |
Pages | 263 |
Release | 2007-07-07 |
Genre | Computers |
ISBN | 1846288002 |
This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. Packed with illustrations and hands-on examples, it will serve as an excellent foundation, a good first step and overview of the program. The book explains how scenes are described; illustrates how to create surfaces, color, lighting, shadows, and depth of field using RIB and the C API; and introduces the techniques involved in creating shaders and applying textures. This second edition includes a new chapter on global illumination.
Rendering for Beginners
Title | Rendering for Beginners PDF eBook |
Author | Saty Raghavachary |
Publisher | Taylor & Francis |
Pages | 386 |
Release | 2005 |
Genre | Computers |
ISBN | 0240519353 |
Finally, a non-technical introduction to Pixar's RenderMan written for artists!
Advanced RenderMan
Title | Advanced RenderMan PDF eBook |
Author | Anthony A. Apodaca |
Publisher | Morgan Kaufmann |
Pages | 592 |
Release | 2000 |
Genre | Computers |
ISBN | 9781558606180 |
From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.
The RenderMan Companion
Title | The RenderMan Companion PDF eBook |
Author | Steve Upstill |
Publisher | Addison-Wesley Professional |
Pages | 518 |
Release | 1990 |
Genre | Computers |
ISBN | 9780201508680 |
11th printing Bibliography: p. 443-446. Includes index.
AutoCAD 3D Design and Presentation
Title | AutoCAD 3D Design and Presentation PDF eBook |
Author | Michele Bousquet |
Publisher | New Riders Publishing |
Pages | 590 |
Release | 1991 |
Genre | Architecture |
ISBN |
Here is the complete guide to impressive 3-D design and presentations packed with expert advice, tips, and performance tricks. Shows how to integrate AutoDesk's popular animation and drawing programs and provides illustrated tutorials designed to help all users.
Essential RenderMan®
Title | Essential RenderMan® PDF eBook |
Author | Ian Stephenson |
Publisher | Springer Science & Business Media |
Pages | 263 |
Release | 2007-06-26 |
Genre | Computers |
ISBN | 1846283442 |
This text is a practical introduction to producing images using a RenderMan renderer, enabling the novice user to get the most from RenderMan. By developing an understanding of how scenes are described, animators and technical directors of all abilities can gain access to the power of RenderMan.
Real-Time Shader Programming
Title | Real-Time Shader Programming PDF eBook |
Author | Ron Fosner |
Publisher | Elsevier |
Pages | 425 |
Release | 2003-01-10 |
Genre | Computers |
ISBN | 0080515908 |
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics