Essential Maths Skills for AS/A Level Design and Technology

Essential Maths Skills for AS/A Level Design and Technology
Title Essential Maths Skills for AS/A Level Design and Technology PDF eBook
Author Peter Warne
Publisher Philip Allan
Pages 198
Release 2018-08-06
Genre Study Aids
ISBN 1510417044

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Don't let your students miss out on easy marks, prepare them for those Maths questions with this essential guide. Written specifically to build students' confidence in maths and to prepare them for the more challenging mathematical requirements which make up 15% of the new DT specifications. - Improve confidence with structured progression of worked examples, guided and non-guided questions, and worked solutions for every question - Strengthen students' maths skills and subject understanding with worked examples and practice questions all embedded in the subject context - Develop exam confidence with exam-style maths questions - An essential tool throughout the AS and A Level course with every maths skill mapped to subject topics, and applicable to every major exam board - Reviewed by subject and maths expert Glyn Granger (former D&T chief examiner)

Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications
Title Essential Mathematics for Games and Interactive Applications PDF eBook
Author James M. Van Verth
Publisher CRC Press
Pages 690
Release 2008-05-19
Genre Computers
ISBN 008087861X

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

AQA AS/A-Level Design and Technology: Product Design

AQA AS/A-Level Design and Technology: Product Design
Title AQA AS/A-Level Design and Technology: Product Design PDF eBook
Author Will Potts
Publisher Hodder Education
Pages 742
Release 2018-01-08
Genre Study Aids
ISBN 1510413642

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Exam Board: AQA Level: AS/A-level Subject: Design & Technology First Teaching: September 2017 First Exam: June 2018 Encourage your students to be creative, innovative and critical designers with a textbook that builds in-depth knowledge and understanding of the materials, components and processes associated with the creation of products. Our expert author team will help guide you through the requirements of the specification, covering the core technical and designing and making principles needed for the 2017 AQA AS and A-level Design and Technology Product Design specification. - Explores real-world contexts for product design - Develops practical skills and theoretical knowledge and builds student confidence - Supports students with the application of maths skills to design and technology - Helps guide students through the requirements of the Non-Exam Assessments and the written exams at both AS and A Level.

The Math(s) Fix

The Math(s) Fix
Title The Math(s) Fix PDF eBook
Author Conrad Wolfram
Publisher Wolfram Media
Pages
Release 2020
Genre Mathematics
ISBN 9781579550295

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Why are we all taught maths for years of our lives? Does it really empower everyone? Or fail most and disenfranchise many? Is it crucial for the AI age or an obsolete rite of passage? The Math(s) Fix: An Education Blueprint for the AI Age is a groundbreaking book that exposes why maths education is in crisis worldwide and how the only fix is a fundamentally new mainstream subject. It argues that today's maths education is not working to elevate society with modern computation, data science and AI. Instead, students are subjugated to compete with what computers do best, and lose. This is the only book to explain why being "bad at maths" may be as much the subject's fault as the learner's: how a stuck educational ecosystem has students, parents, teachers, schools, employers and policymakers running in the wrong direction to catch up with real-world requirements. But it goes further too"¬‚¬"for the first time setting out a completely alternative vision for a core computational school subject to fix the problem and seed more general reformation of education for the AI age.

My Revision Notes: AQA A Level Design and Technology: Product Design

My Revision Notes: AQA A Level Design and Technology: Product Design
Title My Revision Notes: AQA A Level Design and Technology: Product Design PDF eBook
Author Julia Morrison
Publisher Hodder Education
Pages 329
Release 2018-07-30
Genre Technology & Engineering
ISBN 1510432094

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Exam board: AQA Level: A-level Subject: Design and Technology First teaching: September 2017 First exams: Summer 2019 Target success in AQA A Level Design and Technology (Product Design) with this proven formula for effective, structured revision. Key content coverage is combined with exam-style tasks and practical tips to create a revision guide that students can rely on to review, strengthen and test their knowledge. With My Revision Notes, every student can: - plan and manage a successful revision programme using the topic-by-topic planner - consolidate subject knowledge by working through clear and focused content coverage - test understanding and identify areas for improvement with regular 'Now Test Yourself' tasks and answers - improve exam technique through practice questions, expert tips and examples of typical mistakes to avoid - get exam ready with extra quick quizzes and answers to the practice questions available online.

Essential Maths Skills for AS/a Level Computer Science

Essential Maths Skills for AS/a Level Computer Science
Title Essential Maths Skills for AS/a Level Computer Science PDF eBook
Author Victoria Ellis
Publisher
Pages 0
Release 2016-05-27
Genre A-level examinations
ISBN 9781471863578

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If you struggle with binary multiplication, or Big O Notation, this is the book for you. This textbook companion will help improve your essential maths skills for computer science, whichever awarding body specification you're following. You can use it throughout your course, whenever you feel you need some extra help. - Develop your understanding of both maths and computer science with all worked examples and questions within a computer science context - Improve your confidence with a step-by-step approach to every maths skill - Measure your progress with guided and non-guided questions to see how you're improving - Understand where you're going wrong with full worked solutions to every question - Feel confident in expert guidance from experienced teachers and examiners Victoria Ellis and Gavin Craddock, reviewed by Dr Kathleen Maitland, Senior Lecturer in Computing and Director of the SAS Student Academy at Birmingham City University

Math Refresher for Scientists and Engineers

Math Refresher for Scientists and Engineers
Title Math Refresher for Scientists and Engineers PDF eBook
Author John R. Fanchi
Publisher John Wiley & Sons
Pages 361
Release 2006-06-12
Genre Mathematics
ISBN 0471791547

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Expanded coverage of essential math, including integral equations, calculus of variations, tensor analysis, and special integrals Math Refresher for Scientists and Engineers, Third Edition is specifically designed as a self-study guide to help busy professionals and students in science and engineering quickly refresh and improve the math skills needed to perform their jobs and advance their careers. The book focuses on practical applications and exercises that readers are likely to face in their professional environments. All the basic math skills needed to manage contemporary technology problems are addressed and presented in a clear, lucid style that readers familiar with previous editions have come to appreciate and value. The book begins with basic concepts in college algebra and trigonometry, and then moves on to explore more advanced concepts in calculus, linear algebra (including matrices), differential equations, probability, and statistics. This Third Edition has been greatly expanded to reflect the needs of today's professionals. New material includes: * A chapter on integral equations * A chapter on calculus of variations * A chapter on tensor analysis * A section on time series * A section on partial fractions * Many new exercises and solutions Collectively, the chapters teach most of the basic math skills needed by scientists and engineers. The wide range of topics covered in one title is unique. All chapters provide a review of important principles and methods. Examples, exercises, and applications are used liberally throughout to engage the readers and assist them in applying their new math skills to actual problems. Solutions to exercises are provided in an appendix. Whether to brush up on professional skills or prepare for exams, readers will find this self-study guide enables them to quickly master the math they need. It can additionally be used as a textbook for advanced-level undergraduates in physics and engineering.