ESports Yearbook 2009

ESports Yearbook 2009
Title ESports Yearbook 2009 PDF eBook
Author Julia Christophers
Publisher BoD – Books on Demand
Pages 122
Release 2010
Genre
ISBN 3839164311

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eSports Yearbook 2019/20

eSports Yearbook 2019/20
Title eSports Yearbook 2019/20 PDF eBook
Author Julia Hiltscher
Publisher BoD – Books on Demand
Pages 138
Release 2021-12-08
Genre Sports & Recreation
ISBN 3755754819

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The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book highlights the slowed development but eSports is becoming a central part of modern society.

eSports Yearbook 2013/14

eSports Yearbook 2013/14
Title eSports Yearbook 2013/14 PDF eBook
Author Julia Hiltscher
Publisher BoD – Books on Demand
Pages 146
Release 2015-10-06
Genre Reference
ISBN 3738649816

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This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.

ESports Yearbook 2011/12

ESports Yearbook 2011/12
Title ESports Yearbook 2011/12 PDF eBook
Author Julia Christophers
Publisher BoD – Books on Demand
Pages 110
Release 2013
Genre Reference
ISBN 3848228726

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This year's issue contains articles about many major eSports topics in 2011 and 2012, StarCraft II for example. Manuel Schenkhuizen wrote a Manifesto. Henry Harris wrote a detailed story about Team Fortress 2. Aman Parmar and ngel Quintina chose topics that focus on India and Spain. Marc-Andre Messier looks at Quake and Terrence Wong gives an insight into South East Asia and the problems of Dota 2 there. The eSports Yearbook is a collection of academic articles and columns about eSports. It is published every year. Contact us at: [email protected]

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
Title Transnational Contexts of Culture, Gender, Class, and Colonialism in Play PDF eBook
Author Alexis Pulos
Publisher Springer
Pages 223
Release 2016-12-24
Genre Social Science
ISBN 3319438174

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This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

Esports Yearbook 2010

Esports Yearbook 2010
Title Esports Yearbook 2010 PDF eBook
Author Julia Christophers
Publisher BoD – Books on Demand
Pages 102
Release 2011-08
Genre Reference
ISBN 3842374925

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This year's issue contains articles about many major eSports topics in 2010, StarCraft II for example. Jasper Mah and Colin Webster chose topics that focus on Asia and South Africa. And we are proud to present you some beautiful eSports and gaming art in the eSports Yearbook for the very first time, as art is a very important cultural area in eSports media. Handpicked artists Daniel Andersson, Kee Ahnström and Emil Erlandsson are starring in this book.The eSports Yearbook is a collection of academic articles and columns about eSports. It is published every year.

Videogame Sciences and Arts

Videogame Sciences and Arts
Title Videogame Sciences and Arts PDF eBook
Author Nelson Zagalo
Publisher Springer Nature
Pages 282
Release 2019-12-26
Genre Computers
ISBN 3030379833

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This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.