World of ESports
Title | World of ESports PDF eBook |
Author | Lisa Owings |
Publisher | |
Pages | 0 |
Release | 2021 |
Genre | |
ISBN |
With huge prize pools, gaming superstars, and worldwide tournaments, it's no wonder eSports are making a splash. Readers will learn all about the biggest games, the best players, and the devoted fans defining esports.
The Book of Esports
Title | The Book of Esports PDF eBook |
Author | William Collis |
Publisher | Rosetta Books |
Pages | 199 |
Release | 2020-08-04 |
Genre | Games & Activities |
ISBN | 1948122588 |
The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.
Online Battle Arena Esports
Title | Online Battle Arena Esports PDF eBook |
Author | Daniel Montgomery Cole Mauleón |
Publisher | |
Pages | 33 |
Release | 2019-08 |
Genre | Juvenile Nonfiction |
ISBN | 154358327X |
Fighting Game Esports
Title | Fighting Game Esports PDF eBook |
Author | Thomas Kingsley Troupe |
Publisher | Wide World of Esports |
Pages | 33 |
Release | 2019-08 |
Genre | Juvenile Nonfiction |
ISBN | 1543574548 |
"Explores the history, format, training, and controversies involved in modern fighting game esport tournaments"--
Esports For Dummies
Title | Esports For Dummies PDF eBook |
Author | Phill Alexander |
Publisher | John Wiley & Sons |
Pages | 342 |
Release | 2020-03-27 |
Genre | Games & Activities |
ISBN | 1119650615 |
Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.
Global esports
Title | Global esports PDF eBook |
Author | Dal Yong Jin |
Publisher | Bloomsbury Publishing USA |
Pages | 336 |
Release | 2021-03-25 |
Genre | Social Science |
ISBN | 1501368753 |
Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of eSports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy eSports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global eSports culture.
eSports is Business
Title | eSports is Business PDF eBook |
Author | Tobias M. Scholz |
Publisher | Springer |
Pages | 165 |
Release | 2019-02-20 |
Genre | Business & Economics |
ISBN | 3030111997 |
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.