Entertainment Computing - ICEC 2012

Entertainment Computing - ICEC 2012
Title Entertainment Computing - ICEC 2012 PDF eBook
Author Marc Herrlich
Publisher Springer
Pages 629
Release 2012-08-30
Genre Computers
ISBN 364233542X

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This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Entertainment Computing - ICEC 2014

Entertainment Computing - ICEC 2014
Title Entertainment Computing - ICEC 2014 PDF eBook
Author Yusuf Pisan
Publisher Springer
Pages 256
Release 2014-09-24
Genre Computers
ISBN 366245212X

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This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

Entertainment Computing - ICEC 2016

Entertainment Computing - ICEC 2016
Title Entertainment Computing - ICEC 2016 PDF eBook
Author Günter Wallner
Publisher Springer
Pages 296
Release 2016-09-19
Genre Computers
ISBN 3319461001

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This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.

Entertainment Computing – ICEC 2018

Entertainment Computing – ICEC 2018
Title Entertainment Computing – ICEC 2018 PDF eBook
Author Esteban Clua
Publisher Springer
Pages 417
Release 2018-09-05
Genre Computers
ISBN 3319994263

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This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Entertainment Computing - ICEC 2015

Entertainment Computing - ICEC 2015
Title Entertainment Computing - ICEC 2015 PDF eBook
Author Konstantinos Chorianopoulos
Publisher Springer
Pages 594
Release 2015-09-24
Genre Computers
ISBN 3319245899

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This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Entertainment Computing – ICEC 2017

Entertainment Computing – ICEC 2017
Title Entertainment Computing – ICEC 2017 PDF eBook
Author Nagisa Munekata
Publisher Springer
Pages 518
Release 2017-08-23
Genre Education
ISBN 3319667157

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This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Entertainment Computing – ICEC 2021

Entertainment Computing – ICEC 2021
Title Entertainment Computing – ICEC 2021 PDF eBook
Author Jannicke Baalsrud Hauge
Publisher Springer Nature
Pages 549
Release 2021-10-31
Genre Computers
ISBN 3030893944

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This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.