Entertain Your Brain

Entertain Your Brain
Title Entertain Your Brain PDF eBook
Author Ella Harris
Publisher Sterling Publishing Company
Pages 260
Release 2007
Genre Games & Activities
ISBN 9781402747946

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A collection of brain teasers, puzzles, optical illusions, IQ tests, trivia challenges, and math tests designed to help people improve their brain power.

Beef Up Your Brain: The Big Book of 301 Brain-Building Exercises, Puzzles and Games!

Beef Up Your Brain: The Big Book of 301 Brain-Building Exercises, Puzzles and Games!
Title Beef Up Your Brain: The Big Book of 301 Brain-Building Exercises, Puzzles and Games! PDF eBook
Author Michel Noir
Publisher McGraw Hill Professional
Pages 337
Release 2010-01-08
Genre Business & Economics
ISBN 0071701621

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The other titles in this series have sold extremely well Scientific Brain Training, the company behind the series, is becoming increasingly popular in the U.S. Weekly puzzles featured in AARP magazine

Train Your Brain: Math Games

Train Your Brain: Math Games
Title Train Your Brain: Math Games PDF eBook
Author Insight Kids
Publisher iSeek
Pages 64
Release 2021-06-08
Genre Juvenile Nonfiction
ISBN 9781647224226

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Make math fun with amazing brain-teasing puzzles! Hours of enjoyment while developing critical thinking skills. Developing critical thinking skills has never been more fun with Train Your Brain: Math Games. Kids will be introduced to math principles through engaging and entertaining mind-bending activities! OVER 50 BRAIN-TEASING PUZZLES: Hours of activities to enjoy! GAMES FOR EVERY BRAIN: Offering a wide variety of puzzles and brain twisters, including word problems, number puzzles, sequence challenges, matching puzzles, grid games, and more! ANSWER KEY: Solutions to every puzzle are provided in the back of the book. SERIES FUN: Collect all titles in this brand-new series with Train Your Brain: Logic Games and more to come!

Keep Your Brain Fit

Keep Your Brain Fit
Title Keep Your Brain Fit PDF eBook
Author Thunder's Mouth Press
Publisher Running Press
Pages 0
Release 2007-06-14
Genre Games & Activities
ISBN 9781568583518

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This book contains hundreds of teasers for the ultimate, mind-challenge workout, with such features as number grids, scrostics, logic problems, arithmetic squares, and others.

Flicker

Flicker
Title Flicker PDF eBook
Author Jeffrey M. Zacks
Publisher Oxford University Press, USA
Pages 361
Release 2015
Genre Performing Arts
ISBN 0199982872

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How is it that a patch of flickering light on a wall can produce experiences that engage our imaginations and can feel totally real? From the vertigo of a skydive to the emotional charge of an unexpected victory or defeat, movies give us some of our most vivid experiences and most lasting memories. They reshape our emotions and worldviews--but why? In Flicker, Jeff Zacks delves into the history of cinema and the latest research to explain what happens between your ears when you sit down in the theatre and the lights go out. Some of the questions Flicker answers: Why do we flinch when Rocky takes a punch in Sylvester Stallone's movies, duck when the jet careens towards the tower in Airplane, and tap our toes to the dance numbers in Chicago or Moulin Rouge? Why do so many of us cry at the movies? What's the difference between remembering what happened in a movie and what happened in real life--and can we always tell the difference? To answer these questions and more, Flicker gives us an engaging, fast-paced look at what happens in your head when you watch a movie.

The Gamer's Brain

The Gamer's Brain
Title The Gamer's Brain PDF eBook
Author Celia Hodent
Publisher CRC Press
Pages 387
Release 2017-08-10
Genre Computers
ISBN 1351650769

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Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Entertain Your Brain (BAF)

Entertain Your Brain (BAF)
Title Entertain Your Brain (BAF) PDF eBook
Author Ella Harris
Publisher Sterling Publishing Company Incorporated
Pages 256
Release 2007-09-01
Genre Games
ISBN 9781402756108

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