Energy Babble

Energy Babble
Title Energy Babble PDF eBook
Author Andy Boucher
Publisher
Pages 152
Release 2018-04-09
Genre Design
ISBN 9780995527720

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This is the story of the Energy Babble, a computational device that acts like a talk radio obsessed with energy. This book explores Energy Babbles from a mix of design and science and technology studies (STS) perspectives, suggesting how design may benefit from STS and how STS may take a design-led approach to the study of technological issues.

The Research Event

The Research Event
Title The Research Event PDF eBook
Author Mike Michael
Publisher Routledge
Pages 173
Release 2021-11-29
Genre Social Science
ISBN 1351133535

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How can we research the not-as-yet? The Research Event is concerned with enabling and nurturing an empirical and analytic sensibility that can address – that is speculate on – the emergent and the prospective in social life. A distinctive and novel contribution, this book introduces and expands on the notion of the ‘research event’, equipping the researcher with the speculative means to connect with the changing landscape of social scientific research. As such the research event is understood as a fluid, unfolding process that encompasses a multitude of heterogeneous ingredients, ranging from the formulation of research questions, through the vagaries of participant engagement, to the practices of writing and dissemination. The book aims to provide social science researchers with practical and conceptual heuristics for the ‘opening up’ of research practice so that it better engages with, but also better provokes, the possibilities that are entailed in the doing of social research. Inventively and entertainingly, the book draws on many of the author's own empirical examples to illustrate critically the use and value of these heuristics. As a research event in itself, this book is a speculation on prospective methodologies and an invitation to explore the possibilities of social research. This book will appeal to a broad range of social science researchers, from advanced undergraduates to established scholars. It will be a key reading in advanced BA and MA courses on alternative research methodologies, or a supplementary reading on more traditional courses aiming to include emerging methods.

Actor-Network Theory

Actor-Network Theory
Title Actor-Network Theory PDF eBook
Author Mike Michael
Publisher SAGE
Pages 239
Release 2016-10-28
Genre Social Science
ISBN 1473987733

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In this thought-provoking and engaging book, Mike Michael brings us a powerful overview of Actor-Network Theory. Covering a breadth of topics, Michael demonstrates how ANT has become a major theoretical framework, influencing scholarly work across a range of fields. Critical and playful, this book fills a notable gap in the literature as Michael expertly explicates the theory and demonstrates how its key concepts can be applied. Comparing and contrasting ANT with other social scientific perspectives, Michael provides a robust and reflexive account of its analytic and empirical promise. A perfect companion for any student of Science and Technology Studies, Sociology, Geography, Management & Organisation Studies, Media & Communication, and Cultural Studies.

The Gameful World

The Gameful World
Title The Gameful World PDF eBook
Author Steffen P. Walz
Publisher MIT Press
Pages 687
Release 2015-01-16
Genre Computers
ISBN 026202800X

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What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Title Intelligent Technologies for Interactive Entertainment PDF eBook
Author Navid Shaghaghi
Publisher Springer Nature
Pages 297
Release 2021-05-18
Genre Computers
ISBN 3030764265

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This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).

Undesign

Undesign
Title Undesign PDF eBook
Author Gretchen Coombs
Publisher Routledge
Pages 363
Release 2018-10-04
Genre Architecture
ISBN 1315526352

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Undesign brings together leading artists, designers and theorists working at the intersection of art and design. The text focuses on design practices, and conceptual approaches, which challenge the traditional notion that design should emphasise its utility over aesthetic or other non-functional considerations. This publication brings to light emerging practices that consider the social, political and aesthetic potential of "undesigning" our complex designed world. In documenting these new developments, the book highlights the overlaps with science, engineering, biotechnology and hacktivism, which operate at the intersection of art and design.

Critical Design in Context

Critical Design in Context
Title Critical Design in Context PDF eBook
Author Matt Malpass
Publisher Bloomsbury Publishing
Pages 168
Release 2017-02-23
Genre Design
ISBN 1472575199

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Critical Design is becoming an increasingly influential discipline, affecting policy and practice in a range of fields. Matt Malpass's book is the first to introduce critical design as a field, providing a history of the discipline, outlining its key influences, theories and approaches, and explaining how critical design can work in practice through a range of contemporary examples. Critical Design moves away from traditional approaches that limit design's role to the production of profitable objects, focusing instead on a practice that is interrogative, discursive and experimental. Using a wide range of examples from contemporary practice, and drawing on interviews with key practitioners, Matt Malpass provides an introduction to critical design practice and a manifesto for how a radical and unorthodox practice might provide design answers in an age of austerity and ecological crisis.