Encounters with the Dragon
Title | Encounters with the Dragon PDF eBook |
Author | John Hone |
Publisher | Art& |
Pages | 277 |
Release | 2007-01-01 |
Genre | Drakensberg Mountains |
ISBN | 9781919688671 |
Dragon by the Tail
Title | Dragon by the Tail PDF eBook |
Author | John Paton Davies |
Publisher | W. W. Norton |
Pages | 468 |
Release | 1972-02 |
Genre | Biography & Autobiography |
ISBN | 9780393332193 |
"Excellently written . . . vivid and authoritative" --George F. Kennan
Seahorses and Sea Dragons
Title | Seahorses and Sea Dragons PDF eBook |
Author | Mary Jo Rhodes |
Publisher | Children's Press(CT) |
Pages | 56 |
Release | 2005 |
Genre | Juvenile Nonfiction |
ISBN | 9780516243931 |
An introduction to seahorses and sea dragons and their world.
The Dragon Queen
Title | The Dragon Queen PDF eBook |
Author | Alice Borchardt |
Publisher | Del Rey |
Pages | 603 |
Release | 2002-02-19 |
Genre | Fiction |
ISBN | 0345449509 |
Arthur turned and strode toward us. He was magnificent, and I will never forget that, in that moment, I first loved him. And I believe--had I known what the future held for us: all the trouble, torment, battle, and grief of our lives--I still believe that I would have yielded my heart into his keeping as I did then . . . In a sweeping epic of the imagination, Alice Borchardt enters the wondrous realm of Arthurian legend and makes it her own. The Dragon Queen is the first volume in a trilogy of novels that boldly re-imagines Camelot--and casts Guinevere as a shrewd, strong-willed, magical warrior queen. Born into a world of terrible strife, where war is constant and weapons are never far from the hands of men or women, Guinevere, daughter of a mighty pagan queen, is a threat to her people and a prize to the dreaded sorcerer Merlin. Sent into hiding, she grows up under the protection of a shapeshifting man-wolf and an ornery Druid. But even on the remote coast of Scotland, where dragons feed and watch over her, she is not safe from the all-seeing High Druid Merlin. He knows the young beauty's destiny, and he will stop at nothing to prevent what has been foretold. For if Guinevere becomes Queen and Arthur, King, they will bring a peace to the land that will leave the power-hungry Merlin a shriveled magician in a weary cloak. Yet Guinevere possesses power of her own--dazzling power to rival even that of Merlin. Summoned from her home by forces she cannot fathom, she travels from the Underworld to an Otherworld of the Past, at each step calling on ancient powers to aid her way. When young Guinevere proves her mettle to an embarrassed Merlin, even her faithful dragon protectors cannot prevent the evil that the sorcerer rains down. Seeking revenge, Merlin banishes Arthur to a world from which the only escape is death. Now Guinevere must face Merlin's wrath without him--and prove that she is worthy of being Arthur's Queen. From the glass-roofed Great Hall at Tintigal to the lush garden forts of Wales, Alice Borchardt details the travels of Guinevere in a rich fabric of prose. The Dragon Queen is a novel of great emotional depth, timeless romance, and soul-stirring adventure.
Polo and the Dragon
Title | Polo and the Dragon PDF eBook |
Author | Rgis Faller |
Publisher | Macmillan |
Pages | 33 |
Release | 2009-09-29 |
Genre | Juvenile Fiction |
ISBN | 1596434988 |
In this wordless picture book, Polo the dog becomes trapped in the ice and snow while out sailing one day, but a friendly dragon helps him escape.
The Game Master's Book of Random Encounters
Title | The Game Master's Book of Random Encounters PDF eBook |
Author | Jeff Ashworth |
Publisher | Media Lab Books |
Pages | 256 |
Release | 2020-09-15 |
Genre | Games & Activities |
ISBN | 9781948174374 |
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
The Ultimate Random Encounters Book
Title | The Ultimate Random Encounters Book PDF eBook |
Author | Travis "Wheels" Wheeler |
Publisher | Simon and Schuster |
Pages | 176 |
Release | 2021-10-05 |
Genre | Crafts & Hobbies |
ISBN | 1507216378 |
"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--