The Elder Scrolls IV
Title | The Elder Scrolls IV PDF eBook |
Author | Peter Olafson |
Publisher | Random House Digital, Inc. |
Pages | 369 |
Release | 2006 |
Genre | Games & Activities |
ISBN | 0761552766 |
Find Your Path * Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. * Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.
Lord of Souls: An Elder Scrolls Novel
Title | Lord of Souls: An Elder Scrolls Novel PDF eBook |
Author | Greg Keyes |
Publisher | Random House Worlds |
Pages | 337 |
Release | 2011-09-27 |
Genre | Fiction |
ISBN | 0345508025 |
Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army. Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his own heart doesn’t betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls. How can these three unlikely heroes save Tamriel when they cannot even save themselves? Based on the award-winning Elder Scrolls® series, Lord of Souls is the second of two exhilarating novels that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year by numerous outlets, including Spike TV, the Golden Joystick Awards, and the Associated Press.
''The Elder Scrolls IV: Oblivion''
Title | ''The Elder Scrolls IV: Oblivion'' PDF eBook |
Author | |
Publisher | PediaPress |
Pages | 77 |
Release | |
Genre | |
ISBN |
The Elder Scrolls Series
Title | The Elder Scrolls Series PDF eBook |
Author | |
Publisher | PediaPress |
Pages | 199 |
Release | |
Genre | |
ISBN |
The Elder Scrolls IV
Title | The Elder Scrolls IV PDF eBook |
Author | |
Publisher | |
Pages | |
Release | 2008 |
Genre | |
ISBN |
The Digital Role-Playing Game and Technical Communication
Title | The Digital Role-Playing Game and Technical Communication PDF eBook |
Author | Daniel Reardon |
Publisher | Bloomsbury Publishing USA |
Pages | 344 |
Release | 2021-04-22 |
Genre | Computers |
ISBN | 1501352563 |
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (modding) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
Dungeons and Desktops
Title | Dungeons and Desktops PDF eBook |
Author | Matt Barton |
Publisher | CRC Press |
Pages | 645 |
Release | 2019-04-18 |
Genre | Computers |
ISBN | 1351273396 |
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles