Efficient Quadrature Rules for Illumination Integrals

Efficient Quadrature Rules for Illumination Integrals
Title Efficient Quadrature Rules for Illumination Integrals PDF eBook
Author Ricardo Marques
Publisher Springer Nature
Pages 82
Release 2022-06-01
Genre Mathematics
ISBN 3031795679

Download Efficient Quadrature Rules for Illumination Integrals Book in PDF, Epub and Kindle

Rendering photorealistic images is a costly process which can take up to several days in the case of high quality images. In most cases, the task of sampling the incident radiance function to evaluate the illumination integral is responsible for an important share of the computation time. Therefore, to reach acceptable rendering times, the illumination integral must be evaluated using a limited set of samples. Such a restriction raises the question of how to obtain the most accurate approximation possible with such a limited set of samples. One must thus ensure that sampling produces the highest amount of information possible by carefully placing and weighting the limited set of samples. Furthermore, the integral evaluation should take into account not only the information brought by sampling but also possible information available prior to sampling, such as the integrand smoothness. This idea of sparse information and the need to fully exploit the little information available is present throughout this book. The presented methods correspond to the state-of-the-art solutions in computer graphics, and take into account information which had so far been underexploited (or even neglected) by the previous approaches. The intended audiences are Ph.D. students and researchers in the field of realistic image synthesis or global illumination algorithms, or any person with a solid background in graphics and numerical techniques.

Mathematical Basics of Motion and Deformation in Computer Graphics

Mathematical Basics of Motion and Deformation in Computer Graphics
Title Mathematical Basics of Motion and Deformation in Computer Graphics PDF eBook
Author Ken Anjyo
Publisher Morgan & Claypool Publishers
Pages 97
Release 2017-04-13
Genre Computers
ISBN 1627059849

Download Mathematical Basics of Motion and Deformation in Computer Graphics Book in PDF, Epub and Kindle

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Heterogeneous Spatial Data

Heterogeneous Spatial Data
Title Heterogeneous Spatial Data PDF eBook
Author Giuseppe Patanè
Publisher Springer Nature
Pages 129
Release 2022-05-31
Genre Mathematics
ISBN 303102589X

Download Heterogeneous Spatial Data Book in PDF, Epub and Kindle

New data acquisition techniques are emerging and are providing fast and efficient means for multidimensional spatial data collection. Airborne LIDAR surveys, SAR satellites, stereo-photogrammetry and mobile mapping systems are increasingly used for the digital reconstruction of the environment. All these systems provide extremely high volumes of raw data, often enriched with other sensor data (e.g., beam intensity). Improving methods to process and visually analyze this massive amount of geospatial and user-generated data is crucial to increase the efficiency of organizations and to better manage societal challenges. Within this context, this book proposes an up-to-date view of computational methods and tools for spatio-temporal data fusion, multivariate surface generation, and feature extraction, along with their main applications for surface approximation and rainfall analysis. The book is intended to attract interest from different fields, such as computer vision, computer graphics, geomatics, and remote sensing, working on the common goal of processing 3D data. To this end, it presents and compares methods that process and analyze the massive amount of geospatial data in order to support better management of societal challenges through more timely and better decision making, independent of a specific data modeling paradigm (e.g., 2D vector data, regular grids or 3D point clouds). We also show how current research is developing from the traditional layered approach, adopted by most GIS softwares, to intelligent methods for integrating existing data sets that might contain important information on a geographical area and environmental phenomenon. These services combine traditional map-oriented visualization with fully 3D visual decision support methods and exploit semantics-oriented information (e.g., a-priori knowledge, annotations, segmentations) when processing, merging, and integrating big pre-existing data sets.

Geometric Continuity of Curves and Surfaces

Geometric Continuity of Curves and Surfaces
Title Geometric Continuity of Curves and Surfaces PDF eBook
Author Przemysław Kiciak
Publisher Springer Nature
Pages 233
Release 2022-05-31
Genre Mathematics
ISBN 3031025903

Download Geometric Continuity of Curves and Surfaces Book in PDF, Epub and Kindle

This book is written for students, CAD system users and software developers who are interested in geometric continuity—a notion needed in everyday practice of Computer-Aided Design and also a hot subject of research. It contains a description of the classical geometric spline curves and a solid theoretical basis for various constructions of smooth surfaces. Textbooks on computer graphics usually cover the most basic and necessary information about spline curves and surfaces in order to explain simple algorithms. In textbooks on geometric design, one can find more details, more algorithms and more theory. This book teaches how various parts of the theory can be gathered together and turned into constructions of smooth curves and smooth surfaces of arbitrary topology. The mathematical background needed to understand this book is similar to what is necessary to read other textbooks on geometric design; most of it is basic linear algebra and analysis. More advanced mathematical material is introduced using elementary explanations. Reading Geometric Continuity of Curves and Surfaces provides an excellent opportunity to recall and exercise necessary mathematical notions and it may be your next step towards better practice and higher understanding of design principles.

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Title Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition PDF eBook
Author Ken Anjyo
Publisher Springer Nature
Pages 79
Release 2022-06-01
Genre Mathematics
ISBN 303102592X

Download Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition Book in PDF, Epub and Kindle

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Digital Heritage Reconstruction Using Super-resolution and Inpainting

Digital Heritage Reconstruction Using Super-resolution and Inpainting
Title Digital Heritage Reconstruction Using Super-resolution and Inpainting PDF eBook
Author Milind G. Padalkar
Publisher Springer Nature
Pages 150
Release 2022-06-01
Genre Mathematics
ISBN 3031025911

Download Digital Heritage Reconstruction Using Super-resolution and Inpainting Book in PDF, Epub and Kindle

Heritage sites across the world have witnessed a number of natural calamities, sabotage and damage from visitors, resulting in their present ruined condition. Many sites are now restricted to reduce the risk of further damage. Yet these masterpieces are significant cultural icons and critical markers of past civilizations that future generations need to see. A digitally reconstructed heritage site could diminish further harm by using immersive navigation or walkthrough systems for virtual environments. An exciting key element for the viewer is observing fine details of the historic work and viewing monuments in their undamaged form. This book presents image super-resolution methods and techniques for automatically detecting and inpainting damaged regions in heritage monuments, in order to provide an enhanced visual experience. The book presents techniques to obtain higher resolution photographs of the digitally reconstructed monuments, and the resulting images can serve as input to immersive walkthrough systems. It begins with the discussion of two novel techniques for image super-resolution and an approach for inpainting a user-supplied region in the given image, followed by a technique to simultaneously perform super-resolution and inpainting of given missing regions. It then introduces a method for automatically detecting and repairing the damage to dominant facial regions in statues, followed by a few approaches for automatic crack repair in images of heritage scenes. This book is a giant step toward ensuring that the iconic sites of our past are always available, and will never be truly lost.

GPU Ray Tracing in Non-Euclidean Spaces

GPU Ray Tracing in Non-Euclidean Spaces
Title GPU Ray Tracing in Non-Euclidean Spaces PDF eBook
Author Tiago Novello
Publisher Morgan & Claypool Publishers
Pages 129
Release 2022-03-21
Genre Computers
ISBN 1636393276

Download GPU Ray Tracing in Non-Euclidean Spaces Book in PDF, Epub and Kindle

This book explores the visualization of three-dimensional non-Euclidean spaces using raytracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.