Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment

Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment
Title Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment PDF eBook
Author Jennifer A. Ehrlich
Publisher
Pages 56
Release 2000
Genre Soldiers
ISBN

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"Previous research indicates that Helmet Mounted Displays (HMDs) using stereoscopic presentation techniques induce greater Simulator Sickness symptomology than a biocular presentation. However, neither of these presentation methods takes into account the different perspective each eye normally receives as a result of each eye turning to fixate on objects in different depth planes, referred to as vergence movements. The present study examined the effects of a vergence algorithm moderating the stereoscopic display in an HMD in a within subjects comparison to standard stereoscopic and biocular presentations. The experiment used a distance estimation task and the other major variable was incidence of simulator sickness. The experiment task required moving through rooms in a virtual environment and providing distance estimates to different objects. The findings suggest that most participants would recover more easily from simulator sickness symptoms with a vergence viewing condition. However, because this study shows a wide range of individual differences, a vergence adjustment to stereoscopic presentation should not be expected to eliminate the number of participants withdrawing, but only to reduce their number when repeated exposures are involved. Also, the range of individual differences indicates a need for multiple measures of symptomology not only to help identify individuals who are under duress, but to better assess when they have adapted. One candidate measure of duress is dark vergence, based on its objective scaling, its relevance to adaptation, and its correlation with 55 sub-scale scores."--DTIC.

Technical Report

Technical Report
Title Technical Report PDF eBook
Author
Publisher
Pages 520
Release 1995
Genre Military research
ISBN

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Virtual and Augmented Reality (VR/AR)

Virtual and Augmented Reality (VR/AR)
Title Virtual and Augmented Reality (VR/AR) PDF eBook
Author Ralf Doerner
Publisher Springer Nature
Pages 435
Release 2022-01-12
Genre Computers
ISBN 3030790622

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This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Handbook of Virtual Environments

Handbook of Virtual Environments
Title Handbook of Virtual Environments PDF eBook
Author Kelly S. Hale
Publisher CRC Press
Pages 1450
Release 2014-09-10
Genre Technology & Engineering
ISBN 1466511842

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A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Task Performance in Virtual Environments

Task Performance in Virtual Environments
Title Task Performance in Virtual Environments PDF eBook
Author Michael J. Singer
Publisher
Pages 56
Release 1995
Genre Helmet-mounted displays
ISBN

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Computer Vision – ECCV 2020

Computer Vision – ECCV 2020
Title Computer Vision – ECCV 2020 PDF eBook
Author Andrea Vedaldi
Publisher Springer Nature
Pages 840
Release 2020-11-03
Genre Computers
ISBN 3030585921

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The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.

Virtual Environments for Dismounted Soldier Training and Performance

Virtual Environments for Dismounted Soldier Training and Performance
Title Virtual Environments for Dismounted Soldier Training and Performance PDF eBook
Author
Publisher
Pages 86
Release 1998
Genre Computer simulation
ISBN

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"The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.