Interatividade nas TICs: abordagens sobre mídias digitais e aprendizagem
Title | Interatividade nas TICs: abordagens sobre mídias digitais e aprendizagem PDF eBook |
Author | Adilson Claudio Muzi |
Publisher | Pimenta Cultural |
Pages | 255 |
Release | |
Genre | |
ISBN | 8566832140 |
A forma com que os indivíduos estabelecem suas relações com o mundo tem mudado constantemente. As Novas Mídias e as Tecnologias da Informação e Comunicação (TIC) proporcionam maneiras diferenciadas no que diz respeito às práticas destes indivíduos, sejam essas em momentos de lazer, de estudo ou de trabalho. Os ambientes virtuais, através das mídias interativas, possibilitam a conexão de diferentes áreas do conhecimento e a convergência dos meios na potencialização dos mais variados campos, especialmente a partir da internet. Hoje em dia não basta apenas a disposição de plataformas como forma de repositório de conteúdos. A interatividade é o ponto chave nesta nova era, focando, principalmente, a participação ativa dos usuários. Esta conexão entre professores e alunos, entre produtores e usuários das mídias inaugura um tempo em que a imersão e a participação são essenciais na geração das informações e na construção do conhecimento. Considerando este cenário, os capítulos que compõem este eBook trazem reflexões importantes para o momento atual em que a convergência das mídias e as novas tecnologias têm gerado desafios antes impensados, tanto para o campo da comunicação quanto para o da educação. A superação nas diversas áreas em que se refletem acerca de formatos diferenciados para que se estabeleçam novas práticas sociais e culturais é uma constante não somente para os profissionais em formação, mas para os usuários ávidos por novidades e na expectativa por serem inseridos neste mundo cada vez mais tecnológico, interativo e participativo. É nesse sentido que esta obra apresenta em suas páginas estudos e análises que vão além da fronteira do tradicional, incentivando ações inovadoras a partir dos dispositivos tecnológicos com os quais somos todos os dias confrontados.
MOBILLE 2019
Title | MOBILLE 2019 PDF eBook |
Author | Sonia Rocca |
Publisher | MDPI |
Pages | 122 |
Release | 2020-12-02 |
Genre | Juvenile Nonfiction |
ISBN | 3039360469 |
This MDPI Special Issue contains the conference proceedings of MOBILLE. Hosted by the iconic Lycée Français de New York, MOBILLE was an unprecedented international conference that gathered scholars and practitioners from all over the world in a forum about the impact of new technologies on the learning and teaching of languages. MOBILLE stands for Mobile Language Learning Experience. Language learning occurs in various environments, in dedicated regular classes as well as in those integrating language and subject matter. This Special Issue focuses on how technology—ubiquitous, pervasive and forever changing, shapes the experiences of learners, as well as teachers in primary school, secondary school and beyond. What is mobile is not just the technology, but ultimately the language learning itself.
Title | PDF eBook |
Author | |
Publisher | Paulo Giraldi |
Pages | 136 |
Release | |
Genre | |
ISBN |
Proceedings of IAC 2018 in Budapest
Title | Proceedings of IAC 2018 in Budapest PDF eBook |
Author | group of authors |
Publisher | Czech Institute of Academic Education |
Pages | 420 |
Release | 2018-03-13 |
Genre | Political Science |
ISBN | 8088203058 |
International Academic Conference on Teaching, Learning and E-learning and International Academic Conference on Management, Economics and Marketing and International Academic Conference on Transport, Logistics, Tourism and Sport Science
Perspectives and Trends in Education and Technology
Title | Perspectives and Trends in Education and Technology PDF eBook |
Author | Anabela Mesquita |
Publisher | Springer Nature |
Pages | 1003 |
Release | 2021-11-17 |
Genre | Technology & Engineering |
ISBN | 9811650632 |
This book presents high-quality, peer-reviewed papers from the International Conference in Information Technology & Education (ICITED 2021), to be held at the ESPM – Higher School of Advertising and Marketing, Sao Paulo, Brazil, between the 15th and the 17th of July 2021. The book covers a specific field of knowledge. This intends to cover not only two fields of knowledge – Education and Technology – but also the interaction among them and the impact/result in the job market and organizations. It covers the research and pedagogic component of Education and Information Technologies but also the connection with society, addressing the three pillars of higher education. The book addresses impact of pandemic on education and use of technology in education. Finally, it also encourages companies to present their professional cases which is discussed. These can constitute real examples of how companies are overcoming their challenges with the uncertainty of the market.
User Innovation and the Entrepreneurship Phenomenon in the Digital Economy
Title | User Innovation and the Entrepreneurship Phenomenon in the Digital Economy PDF eBook |
Author | Isaias, Pedro |
Publisher | IGI Global |
Pages | 378 |
Release | 2017-10-31 |
Genre | Business & Economics |
ISBN | 152252827X |
The digital economy is a main driver of change, innovation, and competitiveness for various companies and entrepreneurs. Exploring developments in these initiatives can be used as vital tools for future business success. User Innovation and the Entrepreneurship Phenomenon in the Digital Economy is an essential reference source for emerging scholarly research on innovative aspects of design, development, and implementation of digital economy initiatives, highlighting the relationship and interaction between humans and technology in modern society. Featuring coverage on a broad range of topics such as electronic commerce, brand promotion, and customer loyalty, this book is ideally designed for academicians, researchers, students, and managers seeking current research on the digital economy.
Digital Games and Mathematics Learning
Title | Digital Games and Mathematics Learning PDF eBook |
Author | Tom Lowrie |
Publisher | Springer |
Pages | 318 |
Release | 2015-10-05 |
Genre | Education |
ISBN | 9401795177 |
Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a te xtual artefact) will be supported by Springer’s online platform—allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.