Dux Bellorum

Dux Bellorum
Title Dux Bellorum PDF eBook
Author Daniel Mersey
Publisher Bloomsbury Publishing
Pages 106
Release 2012-08-20
Genre History
ISBN 1780968795

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The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets.

Arthur Dux Bellorum

Arthur Dux Bellorum
Title Arthur Dux Bellorum PDF eBook
Author Tim Walker
Publisher
Pages 255
Release 2019-02-19
Genre
ISBN 9781797536682

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From the ruins of post-Roman Britain, a warrior arises to unite a troubled land.Britain in the late Fifth Century is a troubled place - riven with tribal infighting and beset by invaders in search of plunder and settlement. King Uther is dead, and his daughter, Morgana, seizes the crown for her infant son, Mordred. Merlyn's attempt to present Arthur as the true son and heir of Uther is scorned, and the bewildered teenager finds himself in prison. Here our story begins...Arthur finds friends in unexpected quarters and together they flee. Travelling through a fractured landscape of tribal conflict and suspicion, they attempt to stay one step ahead of their pursuers, whilst keeping a wary eye on Saxon invaders menacing the shoreline. Arthur's reputation as a fearsome warrior grows as he learns the harsh lessons needed to survive and acquire the skills of a dux bellorum, a lord of war.Tim Walker's Arthur Dux Bellorum is a fresh look at the Arthurian legend, combining myth, history and gripping battle scenes. Although in a series, it can be read as a standalone novel.Fans of Bernard Cornwell, Conn Iggulden and Mathew Harffy will enjoy Walker's A Light in the Dark Ages series and its newest addition - Arthur Dux Bellorum.

The Confessions of X

The Confessions of X
Title The Confessions of X PDF eBook
Author Suzanne M. Wolfe
Publisher Thomas Nelson
Pages 305
Release 2016-01-26
Genre Fiction
ISBN 0718039629

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Winner of the Christianity Today 2017 Book Award! Before he became a father of the Christian Church, Augustine of Hippo loved a woman whose name has been lost to history. This is her story. She met Augustine in Carthage when she was seventeen. She was the poor daughter of a mosaic-layer; he was a promising student and heir to a fortune. His brilliance and passion intoxicated her, but his social class would be forever beyond her reach. She became his concubine, and by the time he was forced to leave her, she was thirty years old and the mother of his son. And his Confessions show us that he never forgot her. She was the only woman he ever loved. In a society in which classes rarely mingle on equal terms, and an unwed mother can lose her son to the burgeoning career of her ambitious lover, this anonymous woman was a first-hand witness to Augustine’s anguished spiritual journey from secretive religious cultist to the celebrated Bishop of Hippo. Giving voice to one of history’s most mysterious women, The Confessions of X tells the story of Augustine of Hippo’s nameless lover, their relationship before his famous conversion, and her life after his rise to fame. A tale of womanhood, faith, and class at the end of antiquity, The Confessions of X is more than historical fiction . . . it is a timeless story of love and loss in the shadow of a theological giant.

Kitty's House of Horrors

Kitty's House of Horrors
Title Kitty's House of Horrors PDF eBook
Author Carrie Vaughn
Publisher Grand Central Publishing
Pages 176
Release 2010-01-01
Genre Fiction
ISBN 0446558591

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In this fast-paced monster mash-up, creatures of the night face the fight of their lives when they square off against one another on TV's first all-supernatural reality show. Talk radio host and werewolf Kitty Norville is expecting cheesy competitions and manufactured drama starring shapeshifters, vampires, and psychics when she signs on for TV's first all-supernatural reality show. But as soon as filming starts, violence erupts, and Kitty suspects that the show is a cover for a far more nefarious plot. When the cameras stop rolling, cast members start dying, and Kitty realizes that she and her monster housemates are -- ironically -- the ultimate prize in a very different game. Stranded with no power, no phones, and no way to know who can be trusted, she must find a way to defeat the evil closing in . . . before it kills them all.

Men of Bronze

Men of Bronze
Title Men of Bronze PDF eBook
Author Eric Farrington
Publisher Bloomsbury Publishing
Pages 65
Release 2019-04-18
Genre Games & Activities
ISBN 1472832590

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Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! Designed to recreate small battles or larger skirmishes with 50–80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves...

The Men Who Would Be Kings

The Men Who Would Be Kings
Title The Men Who Would Be Kings PDF eBook
Author Daniel Mersey
Publisher Bloomsbury Publishing
Pages 66
Release 2016-09-22
Genre Games & Activities
ISBN 1472815025

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The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.

Honours of War

Honours of War
Title Honours of War PDF eBook
Author Keith Flint
Publisher Bloomsbury Publishing
Pages 136
Release 2015-11-20
Genre Games & Activities
ISBN 1472808118

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The Seven Years' War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colourful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller. Using these quick-to-learn rules, players can bring this period to the tabletop, recreating anything from a small skirmish to a major pitched battle. Although simple, the rules allow for a wide range of tactics and reward historical play. That said, fog of war sometimes produces unexpected results and units don't always obey their orders! The game moves quickly, and players must be prepared to regroup and counterattack or to press home an advantage – a lot can happen in one move!