Dungeons & Dragons Player's Handbook
Title | Dungeons & Dragons Player's Handbook PDF eBook |
Author | Monte Cook |
Publisher | |
Pages | 328 |
Release | 2003 |
Genre | Games & Activities |
ISBN |
Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.
Dungeons & Dragons Player's Handbook
Title | Dungeons & Dragons Player's Handbook PDF eBook |
Author | Rob Heinsoo |
Publisher | |
Pages | 0 |
Release | 2008 |
Genre | Dungeons and Dragons (Game) |
ISBN | 9780786948673 |
This first of three books for the 4th Edition Dungeons & Dragons Roleplaying Game presents the official rules as well as everything a player needs to create D&D characters worthy of song and legend. (Games/Gamebooks/Crosswords)
Dungeons & Dragons Player's Handbook
Title | Dungeons & Dragons Player's Handbook PDF eBook |
Author | Wizards RPG Team |
Publisher | |
Pages | 0 |
Release | 2012 |
Genre | Dungeons and Dragons (Game) |
ISBN | 9780786962464 |
"Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson."
Special Edition Player's Handbook
Title | Special Edition Player's Handbook PDF eBook |
Author | Dungeons & Dragons |
Publisher | |
Pages | 0 |
Release | 2004-10 |
Genre | Dungeons and Dragons (Game) |
ISBN | 9780786934324 |
This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.
Dungeons and Dragons Core Rulebook
Title | Dungeons and Dragons Core Rulebook PDF eBook |
Author | Wizards RPG Team |
Publisher | |
Pages | 0 |
Release | 2008-06-06 |
Genre | Dungeons and Dragons (Game) |
ISBN | 9780786950638 |
All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.
Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
Title | Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) PDF eBook |
Author | Dungeons & Dragons |
Publisher | National Geographic Books |
Pages | 0 |
Release | 2014-12-09 |
Genre | Games & Activities |
ISBN | 0786965622 |
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Dungeons and Desktops
Title | Dungeons and Desktops PDF eBook |
Author | Matt Barton |
Publisher | A K PETERS |
Pages | 0 |
Release | 2019 |
Genre | Computer games |
ISBN | 9781138574670 |
An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.