Duchamp, Aesthetics and Capitalism

Duchamp, Aesthetics and Capitalism
Title Duchamp, Aesthetics and Capitalism PDF eBook
Author Julian Jason Haladyn
Publisher Routledge
Pages 97
Release 2019-07-12
Genre Art
ISBN 100065110X

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This book is a significant re-thinking of Duchamp’s importance in the twenty-first century, taking seriously the readymade as a critical exploration of object-oriented relations under the conditions of consumer capitalism. The readymade is understood as an act of accelerating art as a discourse, of pushing to the point of excess the philosophical precepts of modern aesthetics on which the notion of art in modernity is based. Julian Haladyn argues for an accelerated Duchamp that speaks to a contemporary condition of art within our era of globalized capitalist production.

Theory of the Gimmick

Theory of the Gimmick
Title Theory of the Gimmick PDF eBook
Author Sianne Ngai
Publisher Belknap Press
Pages 417
Release 2020-06-16
Genre Philosophy
ISBN 0674984544

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Christian Gauss Award Shortlist Winner of the ASAP Book Prize A Literary Hub Book of the Year “Makes the case that the gimmick...is of tremendous critical value...Lies somewhere between critical theory and Sontag’s best work.” —Los Angeles Review of Books “Ngai exposes capitalism’s tricks in her mind-blowing study of the time- and labor-saving devices we call gimmicks.” —New Statesman “One of the most creative humanities scholars working today...My god, it’s so good.” —Literary Hub “Ngai is a keen analyst of overlooked or denigrated categories in art and life...Highly original.” —4Columns “It is undeniable that part of what makes Ngai’s analyses of aesthetic categories so appealing...is simply her capacity to speak about them brilliantly.” —Bookforum “A page turner.” —American Literary History Deeply objectionable and yet strangely attractive, the gimmick comes in many guises: a musical hook, a financial strategy, a striptease, a novel of ideas. Above all, acclaimed theorist Sianne Ngai argues, the gimmick strikes us both as working too little (a labor-saving trick) and working too hard (a strained effort to get our attention). When we call something a gimmick, we register misgivings that suggest broader anxieties about value, money, and time, making the gimmick a hallmark of capitalism. With wit and critical precision, Ngai explores the extravagantly impoverished gimmick across a range of examples: the fiction of Thomas Mann, Helen DeWitt, and Henry James; the video art of Stan Douglas; the theoretical writings of Stanley Cavell and Theodor Adorno. Despite its status as cheap and compromised, the gimmick emerges as a surprisingly powerful tool in this formidable contribution to aesthetic theory.

Art and Postcapitalism

Art and Postcapitalism
Title Art and Postcapitalism PDF eBook
Author Dave Beech
Publisher Pluto Press (UK)
Pages 0
Release 2019
Genre Art
ISBN 9780745339245

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What can art tell us about a postcapitalist future?

Creation and Anarchy

Creation and Anarchy
Title Creation and Anarchy PDF eBook
Author Giorgio Agamben
Publisher Stanford University Press
Pages 108
Release 2019-05-14
Genre Philosophy
ISBN 1503609278

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The acclaimed Italian philosopher interrogates the concept of creation in art, religion, and economics in this collection of five essays. Creation and the giving of orders are closely entwined in Western culture, where God commands the world into existence and later issues the injunctions known as the Ten Commandments. The arche, or origin, is always also a command, and a beginning is always the first principle that governs and decrees. This is as true for theology, where God not only creates the world but governs and continues to govern through continuous creation, as it is for the philosophical and political tradition according to which beginning and creation, command and will, together form a strategic apparatus without which our society would fall apart. The five essays collected here aim to deactivate this apparatus through a patient archaeological inquiry into the concepts of work, creation, and command. Giorgio Agamben explores every nuance of the arche in search of an an-archic exit strategy. By the book’s final chapter, anarchy appears as the secret center of power, brought to light so as to make possible a philosophical thought that might overthrow both the principle and its command.

Postmodernism, or, The Cultural Logic of Late Capitalism

Postmodernism, or, The Cultural Logic of Late Capitalism
Title Postmodernism, or, The Cultural Logic of Late Capitalism PDF eBook
Author Fredric Jameson
Publisher Duke University Press
Pages 474
Release 1992-01-06
Genre Literary Criticism
ISBN 9780822310907

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Now in paperback, Fredric Jameson’s most wide-ranging work seeks to crystalize a definition of ”postmodernism”. Jameson’s inquiry looks at the postmodern across a wide landscape, from “high” art to “low” from market ideology to architecture, from painting to “punk” film, from video art to literature.

Marcel Duchamp

Marcel Duchamp
Title Marcel Duchamp PDF eBook
Author Julian Jason Haladyn
Publisher
Pages 0
Release 2010
Genre Art
ISBN 9781846380617

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Duchamp's famous last artwork, seen not as a summation of his work but as an invitation to endless interpretation.

Buckminster Fuller’s World Game and Its Legacy

Buckminster Fuller’s World Game and Its Legacy
Title Buckminster Fuller’s World Game and Its Legacy PDF eBook
Author Timothy Stott
Publisher Routledge
Pages 106
Release 2021-06-29
Genre Science
ISBN 1000427544

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This book studies R. Buckminster Fuller’s World Game and similar world games, past and present. Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology, and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to ‘make the world work’. Criticised and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear naïve, utopian, or technocratic, but we share its problems, if not necessarily its solutions. Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities.