Doodle Jump #6
Title | Doodle Jump #6 PDF eBook |
Author | Meredith Gran |
Publisher | Dynamite Entertainment |
Pages | 35 |
Release | 2015-02-25 |
Genre | Comics & Graphic Novels |
ISBN |
After undergoing a series of psychedelic tests, Doodler can see clearly what the evil Manager has in store for his world. But is knowing enough to defeat his final foe? Don't miss the final issue in this original, all ages-accessible comic book series from Dynamite!
Doodle Jump Collection
Title | Doodle Jump Collection PDF eBook |
Author | Meredith Gran |
Publisher | Dynamite Entertainment |
Pages | 154 |
Release | 2015-10-21 |
Genre | Comics & Graphic Novels |
ISBN | 1606907042 |
The hugely popular, award-winning game is now a full-color adventure for everyone to read and enjoy! Our jump-inclined hero Doodler has landed in a mysterious wintry world - and an inhospitable one, at that! With the help of an enthusiastic new friend, can he dodge killer penguins and weather the storm? And what destiny lies beyond this frigid wasteland, where Doodler might prove himself a champion against evil ninjas and rampaging robots? Written by Meredith Gran (Adventure Time: Marceline, Scream Queens) with fantastic art by Steve Uy (Avengers Initiative, JSA Classified).
Appillionaires
Title | Appillionaires PDF eBook |
Author | Chris Stevens |
Publisher | John Wiley & Sons |
Pages | 224 |
Release | 2011-09-15 |
Genre | Computers |
ISBN | 1119978998 |
Turn your app ideas into a money-making goldmine More than 10 billion apps have been downloaded from Apple's AppStore and with the right combination of original ideas, great features, solid coding, unique designs, and savvy marketing, your apps could be a part of that staggering number. This book shows you how to turn your ideas into profit-making success stories. Citing a fascinating array of real-world examples, this useful book invites you to meet the rich and famous of the app development world. You'll look behind the scenes of these successful visionaries to learn their secrets first hand and discover how these "bedroom coders" became overnight millionaires. Serves as a must-have introduction to the fascinating, cutting-edge world of app design, where innovation reaps reward Shows you how to structure your app development process based on the Appillionaires who made their fortune Explores what works and what doesn't with regards to getting your app featured and enticing buyers Looks at successful apps such as Angry Birds, Cut the Rope, Fruit Ninja, and many others that have taken the app world by storm If you were unaware of the potential to make money from selling your apps, then app-arently, you really need this book!
Doodle Jump #1
Title | Doodle Jump #1 PDF eBook |
Author | Meredith Gran |
Publisher | Dynamite |
Pages | 24 |
Release | 2014-06-18 |
Genre | Comics & Graphic Novels |
ISBN |
The hugely popular, award-winning game makes its comic debut! Our jump-inclined hero Doodler has landed in a mysterious wintry world -- and an inhospitable one, at that! With the help of an enthusiastic new friend, can he dodge killer penguins and weather the storm? Find out in this charming first issue, written by Meredith Gran (Adventure Time: Marceline and the Scream Queens) with fantastic art by Steve Uy (Avengers Initiative, JSA Classified). Doodle Jump, first released in 2009, is one of mobile gaming's most successful titles, and has earned continual praise for its excellence in innovation, performance and user experience. It's addictive yet accessible gameplay has made it a must- have classic and the #3 All-Time Top Paid iPhone app.
New York Magazine
Title | New York Magazine PDF eBook |
Author | |
Publisher | |
Pages | 150 |
Release | 1992-05-11 |
Genre | |
ISBN |
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.
The New York Times Mini Crosswords, Volume 1
Title | The New York Times Mini Crosswords, Volume 1 PDF eBook |
Author | The New York Times |
Publisher | St. Martin's Griffin |
Pages | 221 |
Release | 2017-10-03 |
Genre | Games & Activities |
ISBN | 1250148006 |
The New York Times Mini Crossword: Available for the first time in print! Only got a minute of free time? That's all you need to complete a New York Times mini crossword puzzle! Conveniently pint-sized and easy to solve, these charming minis are too cute for any puzzler to resist. - 150 mini crossword puzzles - Portable size for on-the-go solving - Fast, easy, and fun!
Gamification by Design
Title | Gamification by Design PDF eBook |
Author | Gabe Zichermann |
Publisher | "O'Reilly Media, Inc." |
Pages | 211 |
Release | 2011-07-25 |
Genre | Computers |
ISBN | 1449315399 |
What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment. Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty. Discover the motivational framework game designers use to segment and engage consumers Understand core game mechanics such as points, badges, levels, challenges, and leaderboards Engage your consumers with reward structures, positive reinforcement, and feedback loops Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville "Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." —Adam Loving Freelance Social Game Developer and founder of Twibes Twitter Groups