Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming

Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming
Title Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming PDF eBook
Author John Curry
Publisher Lulu.com
Pages 154
Release 2014-05-10
Genre Games
ISBN 9781291851427

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Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath's Ancient Wargaming Rules -Lionel Tarr's Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.

Donald Featherstone's War Games

Donald Featherstone's War Games
Title Donald Featherstone's War Games PDF eBook
Author John Curry
Publisher Lulu.com
Pages 159
Release 2008-07-26
Genre Crafts & Hobbies
ISBN 1409216764

Download Donald Featherstone's War Games Book in PDF, Epub and Kindle

Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk

Surviving Game School...and the Game Industry After That

Surviving Game School...and the Game Industry After That
Title Surviving Game School...and the Game Industry After That PDF eBook
Author Michael Lynch
Publisher CRC Press
Pages 469
Release 2018-02-06
Genre Computers
ISBN 1351339699

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Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.

Paper Time Machines

Paper Time Machines
Title Paper Time Machines PDF eBook
Author Maurice W. Suckling
Publisher Taylor & Francis
Pages 335
Release 2024-08-14
Genre Games & Activities
ISBN 1040100376

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James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines. More experienced designers may find something here for them, too, perhaps to refresh themselves or as an aid to instruction to mentees in whatever capacity. But it is also intended for practitioners of all levels of experience to find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, toward this hitherto generally much neglected area of research. Key Features: Guides new designers through the process of historical board game design Encapsulates the observations and insights of numerous notable designers Deeply researched chapters on the history and current trajectory of the hobby Chapters on selected critical perspectives on the hobby

Beginners' Guide to Wargaming

Beginners' Guide to Wargaming
Title Beginners' Guide to Wargaming PDF eBook
Author Bruce Quarrie
Publisher
Pages 140
Release 1987
Genre Crafts & Hobbies
ISBN 9780850598520

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Solo-wargaming

Solo-wargaming
Title Solo-wargaming PDF eBook
Author Donald F. Featherstone
Publisher Frederick Warne
Pages 202
Release 1973
Genre Art
ISBN

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American Book Publishing Record Cumulative, 1950-1977

American Book Publishing Record Cumulative, 1950-1977
Title American Book Publishing Record Cumulative, 1950-1977 PDF eBook
Author R.R. Bowker Company. Department of Bibliography
Publisher
Pages 2530
Release 1978
Genre United States
ISBN

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