Divine Games

Divine Games
Title Divine Games PDF eBook
Author Steven J. Brams
Publisher MIT Press
Pages 219
Release 2024-03-12
Genre Mathematics
ISBN 0262551454

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A game-theoretical analysis of interactions between a human being and an omnipotent and omniscient godlike being highlights the inherent unknowability of the latter's superiority. In Divine Games, Steven Brams analyzes games that a human being might play with an omnipotent and omniscient godlike being. Drawing on game theory and his own theory of moves, Brams combines the analysis of thorny theological questions, suggested by Pascal's wager (which considers the rewards and penalties associated with belief or nonbelief in God) and Newcomb's problem (in which a godlike being has near omniscience) with the analysis of several stories from the Hebrew Bible. Almost all of these stories involve conflict between God or a surrogate and a human player; their representation as games raises fundamental questions about God's superiority. In some games God appears vulnerable (after Adam and Eve eat the forbidden fruit in defiance of His command), in other games his actions seem morally dubious (when He subjects Abraham and Job to extreme tests of their faith), and in still other games He has a propensity to hold grudges (in preventing Moses from entering the Promised Land and in undermining the kingship of Saul). If the behavior of a superior being is indistinguishable from that of an ordinary human being, his existence would appear undecidable, or inherently unknowable. Consequently, Brams argues that keeping an open mind about the existence of a superior being is an appropriate theological stance.

Divine Games

Divine Games
Title Divine Games PDF eBook
Author Steven J. Brams
Publisher MIT Press
Pages 220
Release 2018-09-18
Genre Mathematics
ISBN 0262347806

Download Divine Games Book in PDF, Epub and Kindle

A game-theoretical analysis of interactions between a human being and an omnipotent and omniscient godlike being highlights the inherent unknowability of the latter's superiority. In Divine Games, Steven Brams analyzes games that a human being might play with an omnipotent and omniscient godlike being. Drawing on game theory and his own theory of moves, Brams combines the analysis of thorny theological questions, suggested by Pascal's wager (which considers the rewards and penalties associated with belief or nonbelief in God) and Newcomb's problem (in which a godlike being has near omniscience) with the analysis of several stories from the Hebrew Bible. Almost all of these stories involve conflict between God or a surrogate and a human player; their representation as games raises fundamental questions about God's superiority. In some games God appears vulnerable (after Adam and Eve eat the forbidden fruit in defiance of His command), in other games his actions seem morally dubious (when He subjects Abraham and Job to extreme tests of their faith), and in still other games He has a propensity to hold grudges (in preventing Moses from entering the Promised Land and in undermining the kingship of Saul). If the behavior of a superior being is indistinguishable from that of an ordinary human being, his existence would appear undecidable, or inherently unknowable. Consequently, Brams argues that keeping an open mind about the existence of a superior being is an appropriate theological stance.

Gaming and the Divine

Gaming and the Divine
Title Gaming and the Divine PDF eBook
Author Frank G. Bosman
Publisher Routledge
Pages 229
Release 2019-03-04
Genre Religion
ISBN 0429018681

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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Games and Economic Behavior

Games and Economic Behavior
Title Games and Economic Behavior PDF eBook
Author
Publisher
Pages 678
Release 1995
Genre Economics, Mathematical
ISBN

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The Divine Manifold

The Divine Manifold
Title The Divine Manifold PDF eBook
Author Roland Faber
Publisher Lexington Books
Pages 601
Release 2014-07-30
Genre Philosophy
ISBN 0739191403

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The Divine Manifold is a postmodern enquiry in intersecting themes of the concept and reality of multiplicity in a chaosmos that does not refuse a dimension of theopoetics, but rather defines it in terms of divine polyphilia, the love of multiplicity. In an intricate play on Dante’s Divine Comedy, this book engages questions of religion and philosophy through the aporetic dynamics of love and power, locating its discussions in the midst of, and in between the spheres of a genuine philosophy of multiplicity. This philosophy originates from the poststructuralist approach of Gilles Deleuze and the process philosophical inspirations of Alfred N. Whitehead. As their chaosmos invites questions of ultimate reality, religious pluralism and multireligious engagement, a theopoetics of love will find paradoxical dissociations and harmonizations with postmodern sensitivities of language, power, knowledge and embodiment. At the intersection of poststructuralism’s and process theology’s insights in the liberating necessity of multiplicity for a postmodern cosmology, the book realizes its central claim. If there is a divine dimension of the chaosmos, it will not be found in any identification with mundane forces or supernatural powers, but on the contrary in the absolute difference of polyphilic love from creativity. Yet, the concurrent indifference of love and power—its mystical undecidability in terms of any conceptualization—will lead into existential questions of the insistence on multiplicity in a world of infinite becoming as inescapable background for its importance and creativeness, formulating an ecological and ethical impulse for a mystagogy of becoming intermezzo.

Games for the Soul

Games for the Soul
Title Games for the Soul PDF eBook
Author Drew Leder
Publisher Hyperion Books
Pages 264
Release 1998-11-04
Genre Psychology
ISBN

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The path to enlightenment can be fun with these 40 simple games that offer self-help for the soul.

Behavioral Game Theory

Behavioral Game Theory
Title Behavioral Game Theory PDF eBook
Author Colin Camerer
Publisher Princeton University Press
Pages 570
Release 2003-03-17
Genre Business & Economics
ISBN 0691090394

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