Distributed Virtual Worlds

Distributed Virtual Worlds
Title Distributed Virtual Worlds PDF eBook
Author Stephan Diehl
Publisher Springer Science & Business Media
Pages 188
Release 2013-03-09
Genre Computers
ISBN 3662045192

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Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.

Intelligent Virtual World: Technologies And Applications In Distributed Virtual Environment

Intelligent Virtual World: Technologies And Applications In Distributed Virtual Environment
Title Intelligent Virtual World: Technologies And Applications In Distributed Virtual Environment PDF eBook
Author Timothy K Shih
Publisher World Scientific
Pages 404
Release 2004-07-21
Genre Computers
ISBN 981448394X

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In recent years, we have witnessed an explosive growth in multimedia computing, communication and applications. This revolution is transforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate.This important book summarizes recent research topics, focusing on four major areas: (1) intelligent content-based information retrieval and virtual world, (2) quality-of-services of multimedia data, (3) intelligent techniques for distance education, and (4) intelligent agents for e-commerce.This book has been selected for coverage in:• CC / Engineering, Computing & Technology• Index to Scientific Book Contents® (ISBC)

Virtual Worlds

Virtual Worlds
Title Virtual Worlds PDF eBook
Author Jean-Claude Heudin
Publisher Springer
Pages 325
Release 2003-06-26
Genre Computers
ISBN 3540450165

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Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.

The Immersive Internet

The Immersive Internet
Title The Immersive Internet PDF eBook
Author R. Teigland
Publisher Springer
Pages 361
Release 2013-03-25
Genre Social Science
ISBN 1137283025

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Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
Title Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds PDF eBook
Author Anna Peachey
Publisher Springer Science & Business Media
Pages 337
Release 2011-07-07
Genre Computers
ISBN 0857293613

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The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.

Researching Virtual Worlds

Researching Virtual Worlds
Title Researching Virtual Worlds PDF eBook
Author Louise Phillips
Publisher Routledge
Pages 197
Release 2013-09-11
Genre Social Science
ISBN 1136250514

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This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.

FRULT TOLERANT IMPLEMENTATION OF PARALLEL AND DISTRIBUTED VIRTUAL REALITY APPLICATIONS IN MULTI-USER ENVIRONMENT BASED ON ARCHITECTURE OF HETEROGENEOUS DEVICES AND LIMITED PUBLICALLY ACCESSIBLE BANDWIDTH

FRULT TOLERANT IMPLEMENTATION OF PARALLEL AND DISTRIBUTED VIRTUAL REALITY APPLICATIONS IN MULTI-USER ENVIRONMENT BASED ON ARCHITECTURE OF HETEROGENEOUS DEVICES AND LIMITED PUBLICALLY ACCESSIBLE BANDWIDTH
Title FRULT TOLERANT IMPLEMENTATION OF PARALLEL AND DISTRIBUTED VIRTUAL REALITY APPLICATIONS IN MULTI-USER ENVIRONMENT BASED ON ARCHITECTURE OF HETEROGENEOUS DEVICES AND LIMITED PUBLICALLY ACCESSIBLE BANDWIDTH PDF eBook
Author Shabab Naqvi
Publisher Lulu.com
Pages 230
Release
Genre
ISBN 1411618904

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