Diplomacy Games

Diplomacy Games
Title Diplomacy Games PDF eBook
Author Rudolf Avenhaus
Publisher Springer Science & Business Media
Pages 359
Release 2007-05-11
Genre Political Science
ISBN 3540683046

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In this book, leading experts in international negotiations present formal models of conflict resolution and international negotiations. It examines how the abstract concept of formal models can be made more understandable to those not trained to work with them, what can be done to encourage the use of formal methods in the real world, and ways in which politicians and diplomats can apply formal methods to the problems they are currently facing.

International Diplomacy and the Olympic Movement

International Diplomacy and the Olympic Movement
Title International Diplomacy and the Olympic Movement PDF eBook
Author Aaron Beacom
Publisher Springer
Pages 327
Release 2012-07-31
Genre Political Science
ISBN 1137032944

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This book explores the relationship between diplomatic discourse and the Olympic Movement, charting its continuity and change from an historical perspective. Using the recent body of literature on diplomacy it explores the evolution of diplomatic discourse around a number of themes, in particular the increasing range of stakeholders engaged in the Olympic bid, disability advocacy and the mainstreaming of the Paralympic Games and the evolution of the Olympic boycott. The work addresses the increasing engagement of a number of non-state actors, in particular the IOC and the IPC, as indicative of the diffusion of contemporary diplomacy. At the same time it identifies the state as continuing in the role of primary actor, setting the terms of reference for diplomatic activity beyond the pursuit of its own policy interests. Its historical investigation, based around a UK case study, provides insights into the characteristics of diplomatic discourse relating to the Games, and creates the basis for mapping the future trajectory of diplomacy as it relates to the Olympic Movement.

Sports Diplomacy

Sports Diplomacy
Title Sports Diplomacy PDF eBook
Author Michal Marcin Kobierecki
Publisher Rowman & Littlefield
Pages 329
Release 2020-05-19
Genre Political Science
ISBN 1793602212

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This book analyzes the place and role of sport within public diplomacy, including theoretical conceptualizations of the category of sports diplomacy as a sub-category of public diplomacy and empirical research of selected examples of the use of sport within public diplomacy. The empirical part of the book refers to three approaches to sports diplomacy and concerns the utilization of sport by states in order to shape relations with other states, the role of sport in building the international image of a state and the diplomatic subjectivity of international sports organizations. In reference to the first two approaches, the book uses comparative case study was in order to make observations and generalizations concerning sports diplomacy. Apart from that, the book includes a detailed study of the diplomatic subjectivity of the International Olympic Committee.

Maritime Diplomacy in the 21st Century

Maritime Diplomacy in the 21st Century
Title Maritime Diplomacy in the 21st Century PDF eBook
Author Christian Le Mière
Publisher Routledge
Pages 169
Release 2014-04-24
Genre History
ISBN 1134117531

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This book aims to redefine maritime diplomacy for the modern era. Maritime diplomacy encompasses a spectrum of activities, from co-operative measures such as port visits, exercises and humanitarian assistance to persuasive deployment and coercion. It is an activity no longer confined to just navies, but in the modern era is pursued be coast guards, civilian vessels and non-state groups. As states such as China and India develop, they are increasingly using this most flexible form of soft and hard power. Maritime Diplomacy in the 21st Century describes and analyses the concept of maritime diplomacy, which has been largely neglected in academic literature. The use of such diplomacy can be interesting not just for the parochial effects of any activity, but because any event can reflect changes in the international order, while acting as an excellent gauge for the existence and severity of international tension. Further, maritime diplomacy can act as a valve through which any tension can be released without resort to conflict. Written in an accessible but authoritative style, this book describes the continued use of coercion outside of war by navies, while also situating it more clearly within the various roles and effects that maritime forces have in peacetime. This book will be of much interest to students of seapower, naval history, strategic studies, diplomacy and international relations.

The Game Design Reader

The Game Design Reader
Title The Game Design Reader PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Pages 955
Release 2005-11-23
Genre Computers
ISBN 0262195364

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Sports Diplomacy

Sports Diplomacy
Title Sports Diplomacy PDF eBook
Author Stuart Murray
Publisher Routledge
Pages 332
Release 2018-06-13
Genre Political Science
ISBN 1351126946

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This book offers an accessible overview of the role sport plays in international relations and diplomacy. Sports diplomacy has previously been defined as an old but under-studied aspect of the estranged relations between peoples, nations and states. These days, it is better understood as the conscious, strategic and ongoing use of sport, sportspeople and sporting events by state and non-state actors to advance policy, trade, development, education, image, reputation, brand, and people-to-people links. In order to better understand the many occasions where sport and diplomacy overlap, this book presents four new, inter-disciplinary and theoretical categories of sports diplomacy: traditional, ‘new’, sport-as-diplomacy, and sports anti-diplomacy. These categories are further validated by a large number of case studies, ranging from the Ancient Olympiad to the recent appearance of esoteric, government sports diplomacy strategies, and beyond, to the activities of non-state sporting actors such as F.C. Barcelona, Colin Kaepernick and the digital world of e-sports. As a result, the landscape of sports diplomacy becomes clearer, as do the pitfalls and limitations of using sport as a diplomatic tool. This book will be of much interest to students of diplomacy, foreign policy, sports studies, and International Relations in general.

Fundamentals of Game Design

Fundamentals of Game Design
Title Fundamentals of Game Design PDF eBook
Author Ernest Adams
Publisher New Riders
Pages 697
Release 2010-04-07
Genre Computers
ISBN 013210475X

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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade