Digital Soldiers
Title | Digital Soldiers PDF eBook |
Author | James F. Dunnigan |
Publisher | Macmillan |
Pages | 336 |
Release | 1996 |
Genre | History |
ISBN | 9780312300074 |
America's Digital Army
Title | America's Digital Army PDF eBook |
Author | Robertson Allen |
Publisher | U of Nebraska Press |
Pages | 275 |
Release | 2017 |
Genre | Games & Activities |
ISBN | 1496200616 |
"America's Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen's fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America's Army. Allen uncovers the methods by which gaming technologies such as America's Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment. America's Digital Army examines the army's desire for "talented" soldiers capable of high-tech work; beliefs about America's enemies as reflected in the game's virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers. Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred--if not broken down entirely--through games and interactive media that reflect the U.S. military's ludic imagination of future wars, enemies, and soldiers."--
Digital Soldiers
Title | Digital Soldiers PDF eBook |
Author | James F. Dunnigan |
Publisher | Macmillan |
Pages | 342 |
Release | 1996 |
Genre | History |
ISBN | 0312145888 |
Beyond being digital--James Dunnigan, the state department's and CIA's expert advisor on military affairs, reveals the truth behind high-tech mania. "First rate . . . the informality and the point of view are reminiscent of the reflective talk of soldiers".--Scientific American.
Digital Militarism
Title | Digital Militarism PDF eBook |
Author | Adi Kuntsman |
Publisher | Stanford University Press |
Pages | 0 |
Release | 2015-04-01 |
Genre | Social Science |
ISBN | 9780804785679 |
Israel's occupation has been transformed in the social media age. Over the last decade, military rule in the Palestinian territories grew more bloody and entrenched. In the same period, Israelis became some of the world's most active social media users. In Israel today, violent politics are interwoven with global networking practices, protocols, and aesthetics. Israeli soldiers carry smartphones into the field of military operations, sharing mobile uploads in real-time. Official Israeli military spokesmen announce wars on Twitter. And civilians encounter state violence first on their newsfeeds and mobile screens. Across the globe, the ordinary tools of social networking have become indispensable instruments of warfare and violent conflict. This book traces the rise of Israeli digital militarism in this global context—both the reach of social media into Israeli military theaters and the occupation's impact on everyday Israeli social media culture. Today, social media functions as a crucial theater in which the Israeli military occupation is supported and sustained.
I Am a Troll
Title | I Am a Troll PDF eBook |
Author | Swati Chaturvedi |
Publisher | Juggernaut Books |
Pages | 192 |
Release | 2016 |
Genre | Biography & Autobiography |
ISBN | 9386228092 |
Indian social media is awash with right-wing trolls who incite online communal tension and abuse anyone who questions them. But who are they? How are they organized? In this explosive investigation, conducted over two years, Swati Chaturvedi finally lifts the veil over this murky subject
TRADOC Pamphlet TP 600-4 The Soldier's Blue Book
Title | TRADOC Pamphlet TP 600-4 The Soldier's Blue Book PDF eBook |
Author | United States Government Us Army |
Publisher | |
Pages | 314 |
Release | 2019-12-14 |
Genre | |
ISBN | 9781675302019 |
This manual, TRADOC Pamphlet TP 600-4 The Soldier's Blue Book: The Guide for Initial Entry Soldiers August 2019, is the guide for all Initial Entry Training (IET) Soldiers who join our Army Profession. It provides an introduction to being a Soldier and Trusted Army Professional, certified in character, competence, and commitment to the Army. The pamphlet introduces Solders to the Army Ethic, Values, Culture of Trust, History, Organizations, and Training. It provides information on pay, leave, Thrift Saving Plans (TSPs), and organizations that will be available to assist you and your Families. The Soldier's Blue Book is mandated reading and will be maintained and available during BCT/OSUT and AIT.This pamphlet applies to all active Army, U.S. Army Reserve, and the Army National Guard enlisted IET conducted at service schools, Army Training Centers, and other training activities under the control of Headquarters, TRADOC.
America's Digital Army
Title | America's Digital Army PDF eBook |
Author | Robertson Allen |
Publisher | U of Nebraska Press |
Pages | 227 |
Release | 2017-07 |
Genre | Games & Activities |
ISBN | 1496200632 |
America’s Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen’s fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America’s Army. Allen uncovers the methods by which gaming technologies such as America’s Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment. America’s Digital Army examines the army’s desire for “talented” soldiers capable of high-tech work; beliefs about America’s enemies as reflected in the game’s virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers. Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred—if not broken down entirely—through games and interactive media that reflect the U.S. military’s ludic imagination of future wars, enemies, and soldiers.