Digital Literacy: Concepts, Methodologies, Tools, and Applications

Digital Literacy: Concepts, Methodologies, Tools, and Applications
Title Digital Literacy: Concepts, Methodologies, Tools, and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 1836
Release 2012-07-31
Genre Computers
ISBN 1466618531

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Digital Literacy: Concepts, Methodologies, Tools and Applications presents a vital compendium of research detailing the latest case studies, architectures, frameworks, methodologies, and research on Digital Democracy. With contributions from authors around the world, this three-volume collection presents the most sophisticated research and developments from the field, relevant to researchers, academics, and practitioners alike. In order to stay abreast of the latest research, this book affords a vital look into Digital Literacy research.

Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications

Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications
Title Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 2389
Release 2017-08-30
Genre Computers
ISBN 1522534180

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People currently live in a digital age in which technology is now a ubiquitous part of society. It has become imperative to develop and maintain a comprehensive understanding of emerging innovations and technologies. Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications is an authoritative reference source for the latest scholarly research on techniques, trends, and opportunities within the areas of digital literacy. Highlighting a wide range of topics and concepts such as social media, professional development, and educational applications, this multi-volume book is ideally designed for academics, technology developers, researchers, students, practitioners, and professionals interested in the importance of understanding technological innovations.

Digital Literacy

Digital Literacy
Title Digital Literacy PDF eBook
Author Information Resources Management Associa
Publisher
Pages 646
Release 2012-07-31
Genre
ISBN 9781668425565

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Digital Literacy: Tools and Methodologies for Information Society

Digital Literacy: Tools and Methodologies for Information Society
Title Digital Literacy: Tools and Methodologies for Information Society PDF eBook
Author Rivoltella, Pier Cesare
Publisher IGI Global
Pages 368
Release 2008-01-31
Genre Technology & Engineering
ISBN 1599048000

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Currently in a state of cultural transition, global society is moving from a literary society to digital one, adopting widespread use of advanced technologies such as the Internet and mobile devices. Digital media has an extraordinary impact on society's formative processes, forcing a pragmatic shift in their management and organization. Digital Literacy: Tools and Methodologies for Information Society strives to define a conceptual framework for understanding social changes produced by digital media and creates a framework within which digital literacy acts as a tool to assist younger generations to interact critically with digital media and their culture, providing scholars, educators, researchers, and practitioners a technological and sociological approach to this cutting-edge topic from an educational perspective.

Gamification: Concepts, Methodologies, Tools, and Applications

Gamification: Concepts, Methodologies, Tools, and Applications
Title Gamification: Concepts, Methodologies, Tools, and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 2250
Release 2015-03-31
Genre Computers
ISBN 1466682019

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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Online and Distance Learning: Concepts, Methodologies, Tools, and Applications

Online and Distance Learning: Concepts, Methodologies, Tools, and Applications
Title Online and Distance Learning: Concepts, Methodologies, Tools, and Applications PDF eBook
Author Tomei, Lawrence A.
Publisher IGI Global
Pages 4032
Release 2007-07-31
Genre Business & Economics
ISBN 1599049368

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"This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.

Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications

Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications
Title Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 1693
Release 2014-06-30
Genre Art
ISBN 1466661151

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In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.